Fitz, I hear you on the design workshop. Taking total control has a lot of advantages and actually reduces the PIA micromanagement problem of fight the autodesigner.
I too see a reduced number of unit types. However, in recent games I have created a number of unit configurations of various costs. In this way, I can usually find a unit a particular base can build in just one or two turns without too many wasted minerals. I started doing this with crawlers after I abandoned the crawler upgrade trick, but have generally extended it to include all units.
Ned
I too see a reduced number of unit types. However, in recent games I have created a number of unit configurations of various costs. In this way, I can usually find a unit a particular base can build in just one or two turns without too many wasted minerals. I started doing this with crawlers after I abandoned the crawler upgrade trick, but have generally extended it to include all units.
Ned
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