I know there must've been umpteen posts on this topic, but hey, I'm lazy so I thought I might start a new one.
Fave units from anyone?
Hmmm...my personal favourite...tricky one. I tried a new one yesterday - stuck drop pods on an infantry unit with hand weapons, a probability sheath and non-lethal methods. Worked great - as soon as I took out the last defender in Free Drone Central I dropped three of these in. Captured Base drone problem and continuing defence problem both solved in one go!
Another of my personal favourites is the Empath/Trance Scout Rover (and, later, Hovertank) - perfect for fungal pod popping. Make sure the morale's decent, though!
Yet another (am I dominating the discussion here? is the trained psi attack/defence with soporific gas pods. (Whatever chassis - by the time you've got this it's probably hovertanks or even gravships) Lategame, but I always find it so useful - especially on attack! Just watch even Santiago's morale melt away before the might of your attack... (make sure she doesn't have the Neural Amp though!)
Anyone else?
Fave units from anyone?
Hmmm...my personal favourite...tricky one. I tried a new one yesterday - stuck drop pods on an infantry unit with hand weapons, a probability sheath and non-lethal methods. Worked great - as soon as I took out the last defender in Free Drone Central I dropped three of these in. Captured Base drone problem and continuing defence problem both solved in one go!
Another of my personal favourites is the Empath/Trance Scout Rover (and, later, Hovertank) - perfect for fungal pod popping. Make sure the morale's decent, though!
Yet another (am I dominating the discussion here? is the trained psi attack/defence with soporific gas pods. (Whatever chassis - by the time you've got this it's probably hovertanks or even gravships) Lategame, but I always find it so useful - especially on attack! Just watch even Santiago's morale melt away before the might of your attack... (make sure she doesn't have the Neural Amp though!)
Anyone else?
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