I wanted to elaborate on a few quotes.
Not true. In order to for a single worker to equal an early specialist it has to work a square producing +4 energy (kinda rare unless your running free market and the square is above +2000 meters or rests on a river above 1000 -- how many squres like this do you get per base?) On top of that I could always build a crawler to bring in the energy from that square freeing up yet another worker to work a more productive square.
The worker base wouldn't have any higher amount of minerals coming in because the specialist base built crawlers to compensate.
I always build tree farms for the bonus to econ and psych thereby lowering the amount of psych facilities I need and at the same time increasing my energy output. And again, there is no resource advantage unless you mean the lab, and or, energy the specialist would be creating.
Which would also mean the specialist base would have 2 more specialists. I don't know where your coming up with +12 to +28 energy. You'd have to crawler boreholes or have several rarities (Merchant Exchange, Free Market, +3000 meters, on top of a river square, solar mirror+echelon). In the case of the specialist you'd pull down +6 and only have to build crawlers for your troubles. I can believe +16 energy (Borehole+River+Free Market) from the workers at best. After that, you've lost me.
Originally posted by Net Maverick
Sikander:
Your specialist strategy can out-produce a worker strategy, but only when you've reached the maximum amount of squares you can work AND your specialists are all transcendi. If one of these requirements are not fulfilled, the specialist base's energy production would be equal to the worker base at best. Try it out if you don't find this plausible.
Sikander:
Your specialist strategy can out-produce a worker strategy, but only when you've reached the maximum amount of squares you can work AND your specialists are all transcendi. If one of these requirements are not fulfilled, the specialist base's energy production would be equal to the worker base at best. Try it out if you don't find this plausible.
Originally posted by Net Maverick
As for the drone control facilities...chances are that you have already constructed them before you convert your units to specialists, so the only advantage you would have is the extra income from the lack of maintenance costs...and this can be more than made up for with the worker base's higher mineral income. Even if you have not previously built drone control facilities, your advantage would be very minor.
As for the drone control facilities...chances are that you have already constructed them before you convert your units to specialists, so the only advantage you would have is the extra income from the lack of maintenance costs...and this can be more than made up for with the worker base's higher mineral income. Even if you have not previously built drone control facilities, your advantage would be very minor.
Originally posted by Net Maverick
Of course, when one utilizes a specialist strategy, one would not need to build tree-farms and/or hybrid forests. I cannot say from experience, but I believe that the resource advantage a worker base gains before the specialist base reaches maximum population would make up for the minerals spent on these two facilities.
Of course, when one utilizes a specialist strategy, one would not need to build tree-farms and/or hybrid forests. I cannot say from experience, but I believe that the resource advantage a worker base gains before the specialist base reaches maximum population would make up for the minerals spent on these two facilities.
Originally posted by Net Maverick
One more thing I'll like to add...a specialist base would need to produce at least two crawlers to give it a mineral income of 10 or more, which would be two more extra crawlers for the worker base, meaning 12 extra energy average, and 28 extra in the best case.
One more thing I'll like to add...a specialist base would need to produce at least two crawlers to give it a mineral income of 10 or more, which would be two more extra crawlers for the worker base, meaning 12 extra energy average, and 28 extra in the best case.
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