Hello Everyone,
I have been an occasional SMAC-player for the past two years, but since I have found this forum and read the Strategy Guide regularly referred to here, my enthusiasm for the game has increased dramatically. I have always enjoyed playing it, but now I find myself paying much more attention to details. That is why I would like to ask you some questions regarding the combat modifiers as displayed on the bottom of the screen. There are two issues that bother me.
First, the morale modifier listed in the display seems to be higher than it should be for base guards defending against wild mindworms. In particular, during my recent game as Lal, my veteran trance scout would defend the base with a listed "Veteran + 37%" modifier. They had the usual "Veteran + 25 %" modifier when attacking, fighting outside bases or defending against other units (including Believing mindworms - I know I too had to look twice before I believed it). We are not talking about the HQ base or a base with a children's creche either. Both the planet and morale ratings on the social engineering table were "0", so I really have no idea where the increased morale modifier comes from.
More generally, I have trouble calculating the actual attack or defense value from the various modifiers. On the lower difficulty levels I could not make any sense of the display at all, but now I am on Librarian level and it seems that rather than adding the modifiers and applying the sum to the base value, they are applied to the base value and to each other. In other words the defense value of a veteran trance scout defending against mindworms in open terrain
is not: 2 + (2 * (0,25 + 0,5)) = 3,5
but: 2 * 1,25 * 1,5 = 3,75
This does not seem to correspond to the manual which seems to simply add up modifiers (I'm not quite sure at the moment in which context - maybe base facilities) nor does it correspond to the examples I have read in the Strategy Guide where, in a section called "The Multiplicative Value of Bases", the analysis is clearly based (though not dependent) on the adding-up-
method. Therefore, I wonder whether the display really reflects the "reality" of the game, whether it will correspond to the manual when I reach higher difficulty levels and whether I should better do my own calculations rather than rely on the display.
I hope my questions do not reflect too much the confused state of my mind on this issue. If someone here could help me to find out what is really going on in that display, I would be an even happier SMAC-player.
Verrucosus
I have been an occasional SMAC-player for the past two years, but since I have found this forum and read the Strategy Guide regularly referred to here, my enthusiasm for the game has increased dramatically. I have always enjoyed playing it, but now I find myself paying much more attention to details. That is why I would like to ask you some questions regarding the combat modifiers as displayed on the bottom of the screen. There are two issues that bother me.
First, the morale modifier listed in the display seems to be higher than it should be for base guards defending against wild mindworms. In particular, during my recent game as Lal, my veteran trance scout would defend the base with a listed "Veteran + 37%" modifier. They had the usual "Veteran + 25 %" modifier when attacking, fighting outside bases or defending against other units (including Believing mindworms - I know I too had to look twice before I believed it). We are not talking about the HQ base or a base with a children's creche either. Both the planet and morale ratings on the social engineering table were "0", so I really have no idea where the increased morale modifier comes from.
More generally, I have trouble calculating the actual attack or defense value from the various modifiers. On the lower difficulty levels I could not make any sense of the display at all, but now I am on Librarian level and it seems that rather than adding the modifiers and applying the sum to the base value, they are applied to the base value and to each other. In other words the defense value of a veteran trance scout defending against mindworms in open terrain
is not: 2 + (2 * (0,25 + 0,5)) = 3,5
but: 2 * 1,25 * 1,5 = 3,75
This does not seem to correspond to the manual which seems to simply add up modifiers (I'm not quite sure at the moment in which context - maybe base facilities) nor does it correspond to the examples I have read in the Strategy Guide where, in a section called "The Multiplicative Value of Bases", the analysis is clearly based (though not dependent) on the adding-up-
method. Therefore, I wonder whether the display really reflects the "reality" of the game, whether it will correspond to the manual when I reach higher difficulty levels and whether I should better do my own calculations rather than rely on the display.
I hope my questions do not reflect too much the confused state of my mind on this issue. If someone here could help me to find out what is really going on in that display, I would be an even happier SMAC-player.
Verrucosus
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