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Favourite SE choice?

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  • #16
    Demo, Green, Knowledge, Cybernetic (the last after building the Network Backbone).

    And I avoid FM like the Devil avoids Holy Water.

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    • #17
      one of a greatest choices for times of war and times of relatively peace in my opinion are fundy/green/knowledge

      thats unbeatable efficience, almost unbeatable money (app. 500+ energy/turn made by mindworm-hunting mindworms at no support costs at turn 100+) and +1 morale for all troops (!), and due to growth i never felt a need after the first 100 turns (when population boom is done withing 5-8 turns @ high psycho rate).
      when my industruy can suffer i sometimes tahe power

      @ Skanderbeg
      FM suxx and its eco-damage is not nice - and green provides more many i think, not to forget the drones...
      why it takes me so long?
      psst... i'm still thinking...

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      • #18
        Police State/Green/Power is great but has limited use. You must have prepared by building lots of units and growing your bases large, unless you nab the cloning vats. It also requires a small compact empire. But if you meet these circumstances, it is perfect.

        When I first started playing, I used it all the time, but now whenever I am on a smallish island, I frequently stop expanding when I fill the island, switched to Demo/Planned to pop boom to max size, all the while cranking out tons of Marine/Transports and Boats. Once I reach the max base size, switch to Police/Green/Power, get rid of the specialists preventing riots (instead using police) and send my boats to capture worms and transports to capture enemy bases.

        The benefits are +4 Support (14 free units/max base, each with 2 special abilities), +2 Morale (Elite replacement troops w CC/NY/AC/BC), +2 Planet (Isle of Deeps replace transports quickly), and +2 Police (keep the drones down without maintainance costs).

        The dowside without the Vats is -2 Industry and -2 Growth (and 0 efficiency regardless). Industry neccessitates building up the army ahead of time. Growth necessitates growing up the bases ahead of time. Effeciency necessitates keeping a small empire.

        I too had to ween myself from ending up in this every game I played, but still use it when the situation seems appropriate.
        Fitz. (n.) Old English
        1. Child born out of wedlock.
        2. Bastard.

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