The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
one of a greatest choices for times of war and times of relatively peace in my opinion are fundy/green/knowledge
thats unbeatable efficience, almost unbeatable money (app. 500+ energy/turn made by mindworm-hunting mindworms at no support costs at turn 100+) and +1 morale for all troops (!), and due to growth i never felt a need after the first 100 turns (when population boom is done withing 5-8 turns @ high psycho rate).
when my industruy can suffer i sometimes tahe power
@ Skanderbeg
FM suxx and its eco-damage is not nice - and green provides more many i think, not to forget the drones...
why it takes me so long?
psst... i'm still thinking...
Police State/Green/Power is great but has limited use. You must have prepared by building lots of units and growing your bases large, unless you nab the cloning vats. It also requires a small compact empire. But if you meet these circumstances, it is perfect.
When I first started playing, I used it all the time, but now whenever I am on a smallish island, I frequently stop expanding when I fill the island, switched to Demo/Planned to pop boom to max size, all the while cranking out tons of Marine/Transports and Boats. Once I reach the max base size, switch to Police/Green/Power, get rid of the specialists preventing riots (instead using police) and send my boats to capture worms and transports to capture enemy bases.
The benefits are +4 Support (14 free units/max base, each with 2 special abilities), +2 Morale (Elite replacement troops w CC/NY/AC/BC), +2 Planet (Isle of Deeps replace transports quickly), and +2 Police (keep the drones down without maintainance costs).
The dowside without the Vats is -2 Industry and -2 Growth (and 0 efficiency regardless). Industry neccessitates building up the army ahead of time. Growth necessitates growing up the bases ahead of time. Effeciency necessitates keeping a small empire.
I too had to ween myself from ending up in this every game I played, but still use it when the situation seems appropriate.
Fitz. (n.) Old English
1. Child born out of wedlock.
2. Bastard.
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