Having studied some of the more in-depth strategy threads I have a few questions. There has been a lot of discussion on specialized cities and on focusing on (mainly) energy/research type cities. While I can see such a strategy can definitely be valid - I do have some questions concerning its viability.
The times I have seen it practiced it seems to me that often too much focus has gone into developing such cities. Result of this is that I not infrequently see the situation where around maybe year 2160 one of the other factions is researching maybe at twice my speed but I am three times bigger or more (at times much more) and when final showdown arrives they are no match. All SPs in one or two cities makes a very vulnerable faction.
To compare - my own strategy as it has developed has been mainly oriented around growth. That is main goal is being simply getting big, and to keep the cities rather balanced (good output of minerals, energy and nutrients). Boosting energy output has mainly been done by taking advantage of obvious choices such as sending crawlers to energy bonus squares and other than that by having a large number of huge efficient cities.
Additionally while tech is the probably most important factor - I usually find that with one clearly faster researcher the others will manage to stay close behind by trading with each other. Meaning if you want to stay ahead one needs to research not just faster - but way faster. There is a huge "waste factor connected with being ahead" here due to others trading, but you not. This does not mean I think it is unimportant in any way, only pointing out that this alone far from secures victory.
Anyway - my questions are -
1) when is the right time to start seriously specializing and to what extent. For instance as an extreme - I would seriously doubt that beelining for crawlers and then building nothing else for 50 years is viable.
2) what sequence do you pick (do you make 5 formers, 10 crawlers and then an energy bank or what?)
3) Do you mainly boost one city and develop the rest "normally" or do you go all energy on all cities?
4) what priority is expansion (new cities) given? Do you deliberately keep the number of cities at a certain number?
I realize there are a lot of variables here such as Map size and whether or not some hyperagressive opponent or AI is 5 squares away, that a game needs to be played as it comes and that guidelines therefore probably will be rather general.
Is it time to revise my simple but old and proven strategy of "get big"?
The times I have seen it practiced it seems to me that often too much focus has gone into developing such cities. Result of this is that I not infrequently see the situation where around maybe year 2160 one of the other factions is researching maybe at twice my speed but I am three times bigger or more (at times much more) and when final showdown arrives they are no match. All SPs in one or two cities makes a very vulnerable faction.
To compare - my own strategy as it has developed has been mainly oriented around growth. That is main goal is being simply getting big, and to keep the cities rather balanced (good output of minerals, energy and nutrients). Boosting energy output has mainly been done by taking advantage of obvious choices such as sending crawlers to energy bonus squares and other than that by having a large number of huge efficient cities.
Additionally while tech is the probably most important factor - I usually find that with one clearly faster researcher the others will manage to stay close behind by trading with each other. Meaning if you want to stay ahead one needs to research not just faster - but way faster. There is a huge "waste factor connected with being ahead" here due to others trading, but you not. This does not mean I think it is unimportant in any way, only pointing out that this alone far from secures victory.
Anyway - my questions are -
1) when is the right time to start seriously specializing and to what extent. For instance as an extreme - I would seriously doubt that beelining for crawlers and then building nothing else for 50 years is viable.
2) what sequence do you pick (do you make 5 formers, 10 crawlers and then an energy bank or what?)
3) Do you mainly boost one city and develop the rest "normally" or do you go all energy on all cities?
4) what priority is expansion (new cities) given? Do you deliberately keep the number of cities at a certain number?
I realize there are a lot of variables here such as Map size and whether or not some hyperagressive opponent or AI is 5 squares away, that a game needs to be played as it comes and that guidelines therefore probably will be rather general.
Is it time to revise my simple but old and proven strategy of "get big"?
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