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  • anyways to disband bases?

    during a recent search, I came across a post mentioning disbanding bases. that would come in very handy during all those "big pushes" which one or two bases are captured each turn. Using units to destroy the base won't work since it is against my ethic to do such a thing (unless I can get away with it). So, anyways to disband bases without harming the citizens inside?

    Also, I have just started to play with Chairman Yang's hive... it is such one interesting faction. I love the industral bonus and the police state and some other society choices doesn't decrease efficiency (efficiency penalties don't apply to the Hive). With network nodes and monoliths, Yang surely minimize the economy and lab disadvatages.

    Vic

  • #2
    The only way I know of to disband a base without incurring the atrocity penalty is to build colony pods until the base reaches size 1, combined with starving. (ie turn all the citizens into specialists).
    Team 'Poly

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    • #3
      or you could just build the last citizien into a colony pod too. What you basically need is a base with higher mineral production than nut production, that way colony pods will be build sooner than the population will grow.
      It's close to midnight and something evil's is lurking in the dark.

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      • #4
        Actually, I think the starving was just to get the base size down quicker - the base square I believe produces enough nuts to feed 1 specialist, so you'd have to build (or buy) the last pod anyway.
        The church is the only organisation that exists for the benefit of its non-members
        Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
        All women become like their mothers. That is their tragedy. No man does. That's his.
        "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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        • #5
          You can get a base in sqaure with no nutrients, say Minerals only. But I think it won't you allow, for such (mineral-only) squares are rocky, or early Xenofungus, where you can't build a base anyway.

          ------------------
          Solver the "Running Beer" - http://www.aok.20m.com
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #6
            LOL The number in my earlier post should have been a 0, not a 1. You use the last colony pod to disband the base, of course ...
            Team 'Poly

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            • #7
              I've tried this before, but on a base that one of my Pactmates had gifted (ok, swapped) me. It got down to size 1 but then when I tried to buy a Colony Pod it just kept accumulating minerals, past the completion point, and I didn't get a dialog box asking me if I wanted to disband the base!
              The base was in a really bad place, though, so after three turns of trying I just obliterated the base - prompting my Pactmate to declare Vendetta. Ah, Aki, Aki, when will you learn....(evil s******)
              "Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman

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              • #8
                what about switching all the nutrient production to rocky mineral squares and just building mind worms then releasing them to the wild right next to the base. hmmm?

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                • #9
                  quote:

                  Originally posted by SMAC Fanatic on 05-08-2001 03:21 PM
                  and I didn't get a dialog box asking me if I wanted to disband the base!



                  I may be speaking out my southern orifice, but I think there's an option in warning prefs about this.
                  The church is the only organisation that exists for the benefit of its non-members
                  Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                  All women become like their mothers. That is their tragedy. No man does. That's his.
                  "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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                  • #10
                    Note - this is not applicable on Citizen level.
                    We're back!
                    http://www.civgaming.net/forums

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                    • #11
                      Icevic, Before you destroy that base or preferrably give it away to a submissive, consider first building in it all of the following, depending on the technology you have: Tree Farms, Hybrid Forests, Centauri Preserves and Temples of the Planet. "Contructing" these facilities anywhere in your faction permanently adds to the number of minerals you can produce in your bases before Eco-damage. You can then give away or destroy the captured base at your leisure without reducing the new, higher ED limit. Ned
                      http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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                      • #12
                        Ned: the effect of the Tree Farm lasts even if the base is destroyed? Hmm... does this mean you could build a TF, sell it, build another one, sell that one, etc., in order to pump up your ecodamage immunity?

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                        • #13
                          Gregurabi, Yes. Blake confirmed this.

                          This leads to a lot possible new strategies, doesn't it? For example, I now try to build TF's and CP's, etc., in captured bases before giving them away. Not only does this help you on the ED end, it helps your submissive as well because the base will have increased output and less ED in the hands of the AI.

                          But it also lead to the possibility of dedicated bases in one's own empire that do nothing but build CPs, sell them, and then rebuild. These bases would be akin to Punishment Sphere bases that produce little in the way of research, but also allow one to stay in FM while conducting offensive operations.

                          High ED protection allows several possibilities - massive mineral production without ED, or as some here have caught on to - realistic use of PlanetBusters without ED. Five new CPs = One PB damage.

                          Ned

                          http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

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                          • #14
                            Ned,

                            How do you "sell" a base? As I recall it, there is no such option. Maybe you meant it in different way?
                            It's close to midnight and something evil's is lurking in the dark.

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                            • #15
                              I think he means sell the CP. Very sneaky.
                              The church is the only organisation that exists for the benefit of its non-members
                              Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
                              All women become like their mothers. That is their tragedy. No man does. That's his.
                              "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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