Ahhh....I should have seen that....indeed yes, on the particular kind of map I am most fond of, slow expansion is pretty much the order of the day. That works best on Huge planets, arid conditions, high levels of fungus, and high erosion.
What that gives you is very few 2n squares, forcing you to get a bit creative in the early game to even feed your people and grow decently, lots of flat tiles, facilitating quick road builds, and I've noted that forests tend to expand quite nicely on their own in those conditions.
So....the result is this: When you found a base, in almost every case, your worker is only giving you 1n from turn one, meaning that the base won't grow to size two for something like 24 turns....rush the former on turn one or two (assuming a bit of cash from worms or a nearby pod gives you the ability to do so), and your former has plenty of time to work before the base even grows.
Of course, there's a lot of variability here, and if you get lucky enough to find a nutrient special on that sort of map, then it puts you in the position of being able to launch a faster expansion, and in that case, I'll generally just do roads and the sensor (keeping my bases three spaces apart, so I can let a couple of my bases share the nutrient resource...switching out from one to the other to facilitate rapid growth from 1 to 2, and then having the workers allocated elsewhere for pod building.
On a more standard map, however, I generally shoot for 12-15 bases in the first fifty turns....
-=Vel=-
What that gives you is very few 2n squares, forcing you to get a bit creative in the early game to even feed your people and grow decently, lots of flat tiles, facilitating quick road builds, and I've noted that forests tend to expand quite nicely on their own in those conditions.
So....the result is this: When you found a base, in almost every case, your worker is only giving you 1n from turn one, meaning that the base won't grow to size two for something like 24 turns....rush the former on turn one or two (assuming a bit of cash from worms or a nearby pod gives you the ability to do so), and your former has plenty of time to work before the base even grows.
Of course, there's a lot of variability here, and if you get lucky enough to find a nutrient special on that sort of map, then it puts you in the position of being able to launch a faster expansion, and in that case, I'll generally just do roads and the sensor (keeping my bases three spaces apart, so I can let a couple of my bases share the nutrient resource...switching out from one to the other to facilitate rapid growth from 1 to 2, and then having the workers allocated elsewhere for pod building.
On a more standard map, however, I generally shoot for 12-15 bases in the first fifty turns....
-=Vel=-
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