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  • #16
    Originally posted by Skanky Burns
    Crawlers are cheaper though.
    not when you conquer them. And yes I do conquer them. Often it's the only way to get the ai to go to peace with me.

    I tried obliterating them, but I get tagged for doing atrocities when I do that. So I might as well put them to good use.

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    • #17
      Crawlers are cheaper than trawlers, so land base > sea base.
      Sea bases have less minerals to use and ships are more expensive, so a land base will be pumping out crawlers at a faster rate than a similar sea base.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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      • #18
        Oh, and if I run out of room on my land to build more cities or places to place my crawlers, I just raise some more land along my coast. It eliminates the need for seabases and helps convert any seabases I capture to the much nicer land variety base.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #19
          one thing I hate is when the AI builds their sea bases right next to your land

          That's almost grounds to go to war. Especially when they take some sqares I'm using.

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          • #20
            Originally posted by Skanky Burns
            Crawlers are cheaper than trawlers, so land base > sea base.
            Sea bases have less minerals to use and ships are more expensive, so a land base will be pumping out crawlers at a faster rate than a similar sea base.
            Never thought of producing trawlers on a coastal base and use those to harvest the seas? Or even rehome them to a seabase and let it trawl for it then?

            I'm busy as Morgan on my small Chiron map (Thinker), and use trawlers extensively now. I even constructed two small scaled energy parks this time.

            I prefer to keep the sealanes as blockades against agressive AI's, that way if they attempt an invasion, they land on a single spot and are easier to block then if a whole army comes over spread over 5-6 tiles. And a transport is easier to destroy then military unit after unit if I spot those early enough.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

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            • #21
              Never thought of producing trawlers on a coastal base and use those to harvest the seas? Or even rehome them to a seabase and let it trawl for it then?

              Of course, but that is another point against sea bases. Land bases (on the coast) can build both land and sea crawlers and use them the turn they are built. Sea bases need an expensive transport if they want to utilise crawlers.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

              Comment


              • #22
                Theirs a nice side effect of having trawlers harvest sea resources. Other players/AI's can't benefit from those then. That alone makes them worthwhile IMO. Opponents won't grow that fast, and if they want to start a war over it, first victim is the far-off trawler, so no real sneak attack then.

                And about you opposing the use of transports? A player just needs to construct a few early on to gather sea pods. Later those can be used then to transport land crawlers if no military transports are necessary.

                As for using them the turn they are built, trawlers can during movement towards their new base on the end of turns use the available tile resources as well. It's less, but it's something for on the way.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #23
                  Sea bases come with a free rectanks though, and they make GREAT airbases.

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

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                  • #24
                    Yeah, only too bad they're as well sitting ducks out there.

                    Btw, a question. An interceptor on an carrier transport, will it defend it's ship against air strikes?
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #25
                      Originally posted by Jamski
                      Sea bases come with a free rectanks though
                      IIRC the total cost of sea CPs is the cost of a land CP plus the cost of rec tanks, so no, not really free.
                      "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                      "Without music, life would be a mistake." -- Friedrich Nietzsche
                      "If fascism came to America it would be on a program of Americanism." -- Huey Long
                      "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

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                      • #26
                        But all ships are more expensive than their land-based equivalents, so the rec commons is at a discount at the very least.

                        Question: Can you transport a land-based CP in a transport to the sea and start a seabase with it?
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                        Comment


                        • #27
                          IIRC the total cost of sea CPs is the cost of a land CP plus the cost of rec tanks, so no, not really free.
                          But only before Fusion, after that its a good deal.

                          -Jam
                          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                          Taht 'ventisular link be woo to clyck.

                          Comment


                          • #28
                            Skanky: no, not possible. I tried before and a land cp can't even increase the population of a seabase.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #29
                              Originally posted by Alinestra Covelia
                              I never build seabases except in rare "choke and hold" sea lanes for protection. All their terraforming models cost too much, and with too little minerals to make it doable.

                              But I capture quite a few and usually end up gifting them to my pactmates.
                              Word. I don't really bother with seabases unless like Allie said, they are for choke-and-hold area's...OR, I'll place them off the shoreline from another factions territory which I plan to use as a forward base for invasion.

                              Building all those farms and tidal harness crap and mines just aren't worth the time and/or effort. I give 'em away to LOYAL pactmates.
                              Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                              Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                              *****Citizen of the Hive****
                              "...but what sane person would move from Hawaii to Indiana?" -Dis

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                              • #30
                                I simply love to play a seafaction. It gives overall more flexibility IMO. And beware the opponent on whom's coastline my transports are approaching...
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

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