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Crawlers are cheaper than trawlers, so land base > sea base.
Sea bases have less minerals to use and ships are more expensive, so a land base will be pumping out crawlers at a faster rate than a similar sea base.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Oh, and if I run out of room on my land to build more cities or places to place my crawlers, I just raise some more land along my coast. It eliminates the need for seabases and helps convert any seabases I capture to the much nicer land variety base.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Originally posted by Skanky Burns
Crawlers are cheaper than trawlers, so land base > sea base.
Sea bases have less minerals to use and ships are more expensive, so a land base will be pumping out crawlers at a faster rate than a similar sea base.
Never thought of producing trawlers on a coastal base and use those to harvest the seas? Or even rehome them to a seabase and let it trawl for it then?
I'm busy as Morgan on my small Chiron map (Thinker), and use trawlers extensively now. I even constructed two small scaled energy parks this time.
I prefer to keep the sealanes as blockades against agressive AI's, that way if they attempt an invasion, they land on a single spot and are easier to block then if a whole army comes over spread over 5-6 tiles. And a transport is easier to destroy then military unit after unit if I spot those early enough.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
Never thought of producing trawlers on a coastal base and use those to harvest the seas? Or even rehome them to a seabase and let it trawl for it then?
Of course, but that is another point against sea bases. Land bases (on the coast) can build both land and sea crawlers and use them the turn they are built. Sea bases need an expensive transport if they want to utilise crawlers.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Theirs a nice side effect of having trawlers harvest sea resources. Other players/AI's can't benefit from those then. That alone makes them worthwhile IMO. Opponents won't grow that fast, and if they want to start a war over it, first victim is the far-off trawler, so no real sneak attack then.
And about you opposing the use of transports? A player just needs to construct a few early on to gather sea pods. Later those can be used then to transport land crawlers if no military transports are necessary.
As for using them the turn they are built, trawlers can during movement towards their new base on the end of turns use the available tile resources as well. It's less, but it's something for on the way.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
Sea bases come with a free rectanks though, and they make GREAT airbases.
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Originally posted by Jamski
Sea bases come with a free rectanks though
IIRC the total cost of sea CPs is the cost of a land CP plus the cost of rec tanks, so no, not really free.
"They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
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IIRC the total cost of sea CPs is the cost of a land CP plus the cost of rec tanks, so no, not really free.
But only before Fusion, after that its a good deal.
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Originally posted by Alinestra Covelia
I never build seabases except in rare "choke and hold" sea lanes for protection. All their terraforming models cost too much, and with too little minerals to make it doable.
But I capture quite a few and usually end up gifting them to my pactmates.
Word. I don't really bother with seabases unless like Allie said, they are for choke-and-hold area's...OR, I'll place them off the shoreline from another factions territory which I plan to use as a forward base for invasion.
Building all those farms and tidal harness crap and mines just aren't worth the time and/or effort. I give 'em away to LOYAL pactmates.
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I simply love to play a seafaction. It gives overall more flexibility IMO. And beware the opponent on whom's coastline my transports are approaching...
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
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