Hello all.
I’m currently involved in a MP game. We elected for random factions, and I got Yang. Good ‘ol Sheng-ji is one of my favorite SMAC characters, but I have to admit I’m not a natural playing a ruthless tyrant. The other MP is playing the Spartans, and the AI factions are Dee, Rose, Lal, Domai, and Sven. We’re playing on the Ultimate Builder’s Map of Planet. We’re using blind research (as it should be).
I’ve read Vel’s guide, of course, and Yang’s advantages are obvious: immunity inefficiency for free police/planned, and perimeter defenses. What I’d forgotten is how crippling the –1 economy can be.
My strategy is to play Yang as a hybrid under the assumption that I’m far away from potential rivals (right now, that is). I quickly discovered that recycling tanks are absolutely critical, as is keeping my cities at size 2 to get decent energy production. I like the +4 support and +2 police since it means cheap garrisons can keep the drones from rioting, and I don’t have to build expensive infrastructure my puny economy can’t afford.
As of right now it's MY2150, and I have 10 bases (which isn’t too bad considering my starting territory is bad for the Ultimate Builder’s Map) with a few more colony pods out and in production to be planted soon. As per a hybrid, every other base is building 2 formers, with one or two garrisons. Terraforming is my friend. I have a Yang thin expansion strategy, with plenty of space to expand all over creation, if I saw fit to. I’ll grab WP with ease in the not too distant future, and maybe either CN and HGP. I’ve been very careful about pod popping, placing bases next to pods to ensure I get a good result. No debilitating worm attacks yet.
What is my problem? Technology, of course. It’s 2150 and I don’t have Ind Base or any weapon techs yet! Ack! Good thing I’m far, far away from anyone. How do I know this, you ask? Well, 2 pods had comm frequencies, one for Dee and one for Rose. Both are pacted with me now (with Rose submissive; go figure), so I probably know more about the world than anyone from their world maps. I can also infer where the other factions are likely to be, and they aren’t anywhere near me.
Any advice on boosting my science output? I have seven recycling tanks up (4 from pods, btw) and I’ve devoted four bases for infrastructure and 2 are building NNs. I have a Unity foil I got scouring the seas with a Unity rover to pop coastal pods (at 2 hex/turn it takes forever). My allies won’t trade tech since Rose has VW and won’t give up Plan Net, and Dee has Ind Base and won’t let me get ME (as if that’d be a loss).
Well, I’ve droned on (if you’ll excuse the pun). Any Hiveans out there with sage advice?
Hydro
I’m currently involved in a MP game. We elected for random factions, and I got Yang. Good ‘ol Sheng-ji is one of my favorite SMAC characters, but I have to admit I’m not a natural playing a ruthless tyrant. The other MP is playing the Spartans, and the AI factions are Dee, Rose, Lal, Domai, and Sven. We’re playing on the Ultimate Builder’s Map of Planet. We’re using blind research (as it should be).
I’ve read Vel’s guide, of course, and Yang’s advantages are obvious: immunity inefficiency for free police/planned, and perimeter defenses. What I’d forgotten is how crippling the –1 economy can be.
My strategy is to play Yang as a hybrid under the assumption that I’m far away from potential rivals (right now, that is). I quickly discovered that recycling tanks are absolutely critical, as is keeping my cities at size 2 to get decent energy production. I like the +4 support and +2 police since it means cheap garrisons can keep the drones from rioting, and I don’t have to build expensive infrastructure my puny economy can’t afford.
As of right now it's MY2150, and I have 10 bases (which isn’t too bad considering my starting territory is bad for the Ultimate Builder’s Map) with a few more colony pods out and in production to be planted soon. As per a hybrid, every other base is building 2 formers, with one or two garrisons. Terraforming is my friend. I have a Yang thin expansion strategy, with plenty of space to expand all over creation, if I saw fit to. I’ll grab WP with ease in the not too distant future, and maybe either CN and HGP. I’ve been very careful about pod popping, placing bases next to pods to ensure I get a good result. No debilitating worm attacks yet.
What is my problem? Technology, of course. It’s 2150 and I don’t have Ind Base or any weapon techs yet! Ack! Good thing I’m far, far away from anyone. How do I know this, you ask? Well, 2 pods had comm frequencies, one for Dee and one for Rose. Both are pacted with me now (with Rose submissive; go figure), so I probably know more about the world than anyone from their world maps. I can also infer where the other factions are likely to be, and they aren’t anywhere near me.
Any advice on boosting my science output? I have seven recycling tanks up (4 from pods, btw) and I’ve devoted four bases for infrastructure and 2 are building NNs. I have a Unity foil I got scouring the seas with a Unity rover to pop coastal pods (at 2 hex/turn it takes forever). My allies won’t trade tech since Rose has VW and won’t give up Plan Net, and Dee has Ind Base and won’t let me get ME (as if that’d be a loss).
Well, I’ve droned on (if you’ll excuse the pun). Any Hiveans out there with sage advice?
Hydro
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