Since having become pretty proficient with my favourite factions at Transcend, I’ve been looking around for other ways to make the game more interesting and challenging. Random maps are often hopelessly designed, tech paths are usually obvious and preset, and the AI can be disappointingly predictable at times. So, in order the make the game a bit more fun, and a more significant challenge, I’ve been looking for some ‘restrictions’ I can apply to my play style.
There are a few I’ve seen mentioned that are generally based on sacrificing a particular game aspect so as to shift your play style – the clearest example being ‘single-city’ play (i.e. allowing your faction one, and only one, city throughout the entire game). These certainly spike the challenge, but not so much the fun
One thing I have tried, that I found worked well, was to aggressively role-play. For example, I set up an edited ‘Perfect Builder’s Map’ (my favourite map) with all the continents interlinked by thin strips of land. Then I jumped in as the PKs and tried to set up cities on every choke-point between factions, to act as a demilaterized zone. My ultimate aim was to try to bring every faction to a decently developed and, ultimately, peaceable state, and to intercede should any faction be threatened with extinction. I also restricted my Vendetta options – I stipulated that I couldn’t declare vendetta, nor could I directly manipulate the AI into doing so (though I didn’t have to cede to any of there demands, of course). Basically, I tried to RP as a benign, planet-wide peacemaker – seemed to fit
Another example – playing as the Cult (or a tweaked version of same) and declaring at the start that I wouldn’t use any ‘advanced’ terraforming options – namely Boreholes and Echelon Mirrors, and would generally avoid terraforming at all whenever possible. This was an interesting game, but a little too restrictive (I really like building complex borehole and mirror clusters – I’m a builder to the core)
Anyway, I’ve run out of ideas, and was wondering if anyone else has any suggestions for future play-style possibilities.
There are a few I’ve seen mentioned that are generally based on sacrificing a particular game aspect so as to shift your play style – the clearest example being ‘single-city’ play (i.e. allowing your faction one, and only one, city throughout the entire game). These certainly spike the challenge, but not so much the fun
One thing I have tried, that I found worked well, was to aggressively role-play. For example, I set up an edited ‘Perfect Builder’s Map’ (my favourite map) with all the continents interlinked by thin strips of land. Then I jumped in as the PKs and tried to set up cities on every choke-point between factions, to act as a demilaterized zone. My ultimate aim was to try to bring every faction to a decently developed and, ultimately, peaceable state, and to intercede should any faction be threatened with extinction. I also restricted my Vendetta options – I stipulated that I couldn’t declare vendetta, nor could I directly manipulate the AI into doing so (though I didn’t have to cede to any of there demands, of course). Basically, I tried to RP as a benign, planet-wide peacemaker – seemed to fit
Another example – playing as the Cult (or a tweaked version of same) and declaring at the start that I wouldn’t use any ‘advanced’ terraforming options – namely Boreholes and Echelon Mirrors, and would generally avoid terraforming at all whenever possible. This was an interesting game, but a little too restrictive (I really like building complex borehole and mirror clusters – I’m a builder to the core)
Anyway, I’ve run out of ideas, and was wondering if anyone else has any suggestions for future play-style possibilities.
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