No, rather they drop bombs that land and then launch missiles. It makes as much sense as laser artillery.
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Originally posted by obstructorOriginally posted by Skanky Burns (called SAM for some reason)
Air Superiority, 1, DocAir, SAM, 000000001111, Attacks air units
to:
Air Superiority, 1, DocAir, AAM, 000000001111, Attacks air units
You'll need to suspend reality half the time either way, because SAM is Surface-to-Air Missile and AAM is Air-to-Air Missile, although AAM could mean Anti-Aircraft Missile.I am on a mission to see how much coffee it takes to actually achieve time travel.
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really there is no reason not to use better units as they become available. I guess if you had an enourmous army of rovers you could just continue to upgrade them. Which is what I normally do. but any new units I design utilize the better design. Why not use them?
As for interceptors, I use them all the time. To knock out enemy interceptors (because I get annoyed when they take out my penetrators). I only use aircraft versions. I never thought about giving SAM ability to land units- they just don't have enough movement. It takes so long to get neural grafting, and I have more important abilities to add-on. Even with neural grafting I still have too many things I'd rather have than SAM ability for a land unit.
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Originally posted by Jamski
How is an extra tile moved each turn NOT good?Trithemius
["Power performs the Miracle." - Johannes Trithemius
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Originally posted by Dissident
As for interceptors, I use them all the time. To knock out enemy interceptors (because I get annoyed when they take out my penetrators). I only use aircraft versions. I never thought about giving SAM ability to land units- they just don't have enough movement. It takes so long to get neural grafting, and I have more important abilities to add-on. Even with neural grafting I still have too many things I'd rather have than SAM ability for a land unit.Trithemius
["Power performs the Miracle." - Johannes Trithemius
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I suppose if your land units were too far from your own bases and you don't have carrier decks yet.
I almost was in this situation. My land units were far from home. But once you get that first city you can station your air units there (provided you can get there in 2 turns)
Still it doesn't seem worth it to build sam land units. I just go in with a strong enough land force that can sustain a few casualties to enemy needlejets. I sometimes like to use AAA ability for my units, although that usually waits until after neural grafting. I usually do comm jammer before AAA.
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Originally posted by gwillybj
SAM Rovers to get the Needlejets the AI sent over but ran out of movement points one-two-three spaces from the base.He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
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SAM copters are the bee's knees. One of those can destroy waves of penentrators (ok, but they have to watch out for enemy interceptors)
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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How about HSM (Heat Seeking Missle) that would be ok for ground or Air Units but onfortunatly makes no sense when the unit dosent have missles as its weapon systemCompanions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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