I'm curious if you use any sort of unit ratios in your core bases, or if they get tasked to specific priorities. I myself tend not to prioritize core bases, instead making each one perfect. The only real exception to this is usually my HQ, as that is the perfect SSC base. It spends a lot of time making crawlers once the two research enhancing SPs are in place.
By late mid game, this is my typically unit mix in a base, taken from the top of my head.
In the base:
3+ Garrisons. Usually a mix of two special abilities, sometimes 1+clean if I'm worried about support. Tend to be ECM/Trance, AAA/Trance, AAA/ECM. If I have 4-5, the extra have non-leathal/clean (soon to be 1-1-1 upgradeable in the future ).
3+ Terraformers. Clean/Super Rover, Clean/Fungicidal Rover, Clean/Super foil (or extra rover) is my normal setup.
1 artillery. Typically 1-1-1 empath/trance (upgradable) or Spore Launcher.
1 Fighter. Clean/Air Superiority.
Lots of crawlers. I'd say 10 minimum by the end of mid game.
Out and about:
2-4 Attack Infantry. Best/Best. Amphibious (coastal base) or Drop. Second ability depends on need.
2 Attack rover/hovertank. Best Weapon & Drop. or 1 Best Armored Transport (coastal base).
1 Heavy Attack Rover. Best/Best & Drop. or 2 Best/Best Cruiser (coastal base).
1-2 Bombers. Best Weapon, clean, 25%-50% empath, 50%-75% Sopophoric.
2-3 Copters. Best Weapon, clean, 10% empath, 90% Sopophoric.
1 Mindworms or 1 IoD.
It gets more interesting in the late game. The only flaw I have is a tendency to build troops at full strength instead of upgrading them as needed. I also tend to get in a rut for designs.
By late mid game, this is my typically unit mix in a base, taken from the top of my head.
In the base:
3+ Garrisons. Usually a mix of two special abilities, sometimes 1+clean if I'm worried about support. Tend to be ECM/Trance, AAA/Trance, AAA/ECM. If I have 4-5, the extra have non-leathal/clean (soon to be 1-1-1 upgradeable in the future ).
3+ Terraformers. Clean/Super Rover, Clean/Fungicidal Rover, Clean/Super foil (or extra rover) is my normal setup.
1 artillery. Typically 1-1-1 empath/trance (upgradable) or Spore Launcher.
1 Fighter. Clean/Air Superiority.
Lots of crawlers. I'd say 10 minimum by the end of mid game.
Out and about:
2-4 Attack Infantry. Best/Best. Amphibious (coastal base) or Drop. Second ability depends on need.
2 Attack rover/hovertank. Best Weapon & Drop. or 1 Best Armored Transport (coastal base).
1 Heavy Attack Rover. Best/Best & Drop. or 2 Best/Best Cruiser (coastal base).
1-2 Bombers. Best Weapon, clean, 25%-50% empath, 50%-75% Sopophoric.
2-3 Copters. Best Weapon, clean, 10% empath, 90% Sopophoric.
1 Mindworms or 1 IoD.
It gets more interesting in the late game. The only flaw I have is a tendency to build troops at full strength instead of upgrading them as needed. I also tend to get in a rut for designs.
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