Which do you find more effective? Terraforming massive plateaus and a bunch of echelon mirrors and solar collectors for an energy park, or terraforming endless tidal harnesses and pumping out massive amounts of trawlers to harvest those 3 energy/turn?
Personally, I've found massive trawling to be quite effective. I usually play on huge maps, so I usually have plenty of open sea shelf nearby on which to plant endless amounts of tidal harnesses. In one game, I was even so lucky as to have a massive inland sea all to myself! The tidal harnesses can build in one turn with several formers on the job, and trawlers are relatively cheap to pump out, usually taking just one turn, just like crawlers do. By mid-game, I can have over 50 trawlers contributing to my HQ base (assuming it's on the coast), each contributing 3 or 4 energy apiece, for an extra 150-200 energy per turn (not counting bonuses associated with energy banks, treefarms, etc). All you need to protect the trawlers are: Some cruisers and, if a neighbor is close by, a lot of aircraft. If not, then just some cruisers, and you are set.
What I want to know is, are energy parks worth the trouble when compared to trawling for energy? Meaning, do energy parks usually yield substantially more energy for a similar amount of work? Can I do the job of an energy park just as easily with foil supply ships? I've never built a bona-fide plateau energy park before, and I want to know if it is worth the trouble, or if I can achieve the same things by just using trawlers. How much extra energy per turn does a usual energy park produce?
And I have read previous threads concerning energy parks and such, but I don't remember seeing any info on whether energy parks are significantly better than massive trawlering. So, what are your thoughts on that?
Personally, I've found massive trawling to be quite effective. I usually play on huge maps, so I usually have plenty of open sea shelf nearby on which to plant endless amounts of tidal harnesses. In one game, I was even so lucky as to have a massive inland sea all to myself! The tidal harnesses can build in one turn with several formers on the job, and trawlers are relatively cheap to pump out, usually taking just one turn, just like crawlers do. By mid-game, I can have over 50 trawlers contributing to my HQ base (assuming it's on the coast), each contributing 3 or 4 energy apiece, for an extra 150-200 energy per turn (not counting bonuses associated with energy banks, treefarms, etc). All you need to protect the trawlers are: Some cruisers and, if a neighbor is close by, a lot of aircraft. If not, then just some cruisers, and you are set.
What I want to know is, are energy parks worth the trouble when compared to trawling for energy? Meaning, do energy parks usually yield substantially more energy for a similar amount of work? Can I do the job of an energy park just as easily with foil supply ships? I've never built a bona-fide plateau energy park before, and I want to know if it is worth the trouble, or if I can achieve the same things by just using trawlers. How much extra energy per turn does a usual energy park produce?
And I have read previous threads concerning energy parks and such, but I don't remember seeing any info on whether energy parks are significantly better than massive trawlering. So, what are your thoughts on that?
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