How could it be cost-effective at all ? Think of all the boats you'll be building... No matter what you do, you're better off producing a bunch more of trawlers, and accepting the loss of a few (which will be easily replaced).
I like the carrier hidden in fungus strategy, but that ability comes much too late to be of any use in most games.
Aredhran
I like the carrier hidden in fungus strategy, but that ability comes much too late to be of any use in most games.
Aredhran

I didn't say the idea was perfect. It was something off the top of my head. I prefer inland sea parks, easier to defend. I wish SMACX came with the ability to plant sensors in the sea, instead of using that watertech mod for smac.
And you don't have crawlers sitting there waiting to be bombed.
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