Hello, I am a novice player and this is the first thread I have started so I will probably do all wrong and ask dumb questions. But, experienced players, please bear with me a bit.
I have read many, many complaints about the quality of the AI, particularly its use of aircraft. These are correct; what the AI does with aircraft is usually ludicrous but here is a partial solution.
Why does no one ever use the Faction Editor. If the AI is not giving you enough of a struggle why not simply use the Faction Editor to give the other factions advantages you dont have. For example, I always set other factions to all have airdomes in all of their cities from the beginning. Or I give other factions facilities and techs at the start that they would not have in a normal game.
Now, notice I did not say making a Smarter AI; as a complete anti-computer geek with no more knowledge of computers than I have of the biology of bats I would have no idea how to do this (although it would help if the AI just had all aircraft attack SOMETHING each turn).
I am rambling but want to ad one thing. In most games I play in which the Drones are controled by the AI the Drones airforce is active, aggressive and attacks not just probes and formers but ground units, my aircraft, even, on a few occassions, using strategic bombing to destroy my resources, farms, ect. Has anyone else had this happen?
I have read many, many complaints about the quality of the AI, particularly its use of aircraft. These are correct; what the AI does with aircraft is usually ludicrous but here is a partial solution.
Why does no one ever use the Faction Editor. If the AI is not giving you enough of a struggle why not simply use the Faction Editor to give the other factions advantages you dont have. For example, I always set other factions to all have airdomes in all of their cities from the beginning. Or I give other factions facilities and techs at the start that they would not have in a normal game.
Now, notice I did not say making a Smarter AI; as a complete anti-computer geek with no more knowledge of computers than I have of the biology of bats I would have no idea how to do this (although it would help if the AI just had all aircraft attack SOMETHING each turn).
I am rambling but want to ad one thing. In most games I play in which the Drones are controled by the AI the Drones airforce is active, aggressive and attacks not just probes and formers but ground units, my aircraft, even, on a few occassions, using strategic bombing to destroy my resources, farms, ect. Has anyone else had this happen?
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