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Morgan Opening - Attn Ogie

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  • Morgan Opening - Attn Ogie

    Okay, this is for everyone's commentary, but I'd really like to know why it is that I can't seem to get my Morgan game working lately. I use Ogie Oglethorpe's excellent and compelling early game strategy, outlined here: http://www.civgaming.net/smac/acad_buildprimer.shtml

    It seems to me that I either can't catch a break, or I'm doing something direly wrong, strategy wise. I'll attach some saves, add some commentary, and we'll see what people think.

    Anyway, first save is 2101. No big shocks so far. Suck opening spot, but I try to play the map I'm dealt, as I think rerolling maps until I get a river and 2 monoliths is kind of bankrupt.
    Attached Files

  • #2
    Turn 2104, my second base is founded. Both are building up minerals for my switch to tanks as soon as I finish researching Biogenics.
    Attached Files

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    • #3
      Behold turn 2107. Recycling tanks are complete, next I will construct my scout garrisons.

      Comment


      • #4
        Oops. Helps if I attach the game...
        Attached Files

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        • #5
          Here's turn 2117. I've rushed my colony pod immediately after my capital reaches 2 population, and am poised to do so with my second base in the next turn.
          Attached Files

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          • #6
            Here's 2123. I've planted one base, but as you see, I've encountered a pesky mindworm. Sadly, the scout I advanced to kill him has lost, and now I must retreat my pod, losing critical turns while I build another scout to uproot mister worm.
            Attached Files

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            • #7
              2126, and I've compounded my woes by opening a pod, hoping for a break, and lo, another worm. This may have been my fatal mistake, but I do have a garrison poised to take up residence in my capital.
              Attached Files

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              • #8
                Or not. Looks like mister worm was a mite too clever for me, and zipped over to eat my damend capital. Oh, and my pod-popping scout was devoured messily, and there seems to be a third worm lurking out there, eyeing my colony pod hungrily.

                Admittedly, the pod-pop with my capital's garrison was a bad break, but given the sound drubbing my scouts seem to receive every time I cross paths with a worm, this doesn't seem like too grevious a fault. So... do I chalk this up to reckless play and dumb luck? Am I getting special treatement from the worm brigade? Suggestions, please.

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                • #9
                  Durnit, forgot the save again:
                  Attached Files

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                  • #10
                    You're getting bad luck on a poor start.



                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

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                    • #11
                      Sorry,

                      My bad Haven't checked here in a bit. I'm now at work and will have to open the saves tonight at home.

                      I know I've had a number of bad beginnings before where the 8th faction decided to make my life a living hell. WIthout looking at it, I would guess you've hit a particularly bad string of luck.

                      What fungus settings were you using?
                      "Just puttin on the foil" - Jeff Hanson

                      “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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                      • #12
                        Oh, I always play abundant natives, so I know I did sign up for some early worm pain, but I've been having a string of games where my early expansion is cramped by either crazy worms and angry neighbors.

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                        • #13
                          What size world? (for purposes of interfactional issues)

                          Most of the itme anymore I go either normal settings and large world, sometimes abundant natives.

                          Morige definitely is susceptible to Natives. It is my feeling (from observing pops in ocean etc.) that running negative planet makes worms swarm towards you. Not that it increases likelihood of warm generation per se but that worms when generated in the game are likely to nonrandomly move towards bases/factions that have negative planet ratings.

                          This being said abundant natives seem to be a big distraction to me when Morgie playing as the worms come a calling as opposed to going and picking on some other faction.

                          I could be imagining things tho'.
                          "Just puttin on the foil" - Jeff Hanson

                          “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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                          • #14
                            I play Large Worlds. Yet on most games I still find myself sharing a close border with at least one aggressive neighbor, as in they find me before I've planted my 5th base.

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                            • #15
                              I've downloaded your game, just because Morgan is my favorite faction.

                              Morgan's biggest disadvantage is right up front: he must expand like mad in order to survive, but with a support penalty hung around his neck, just at the time of fiercest competition for the most important SP's (WP and HGP). If Morgan doesn't have space, and lots of it, he's going to die.

                              Morgan's advantage is having and eating his cake when it comes to SE: he can both troll fungus and get 2 Econ by using Demo/Green/Wealth.

                              Without having looked at your game, I'm guessing there either isn't room to expand or you just got handed some unlucky early breaks.

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