... or something like because I'm getting msgs to the effect that a 'power surge has destroyed all the mines at X Base. Perhaps you should consider installing more Energy Banks ...'
Obviously I'm terraforming more tiles than I need.
Unlike CivII, I guess t-forming most tiles within a base radius is not a good idea. T-forming is more of an artform than I realized.
So ... given a city of size 4 with 2 rocky tiles, 2 'rolling moist/rainy', 2 specials, and the rest assorted - how many of each of the aforenamed tiles should get t-formed with mines, farms, what-ever, and the rest forests or bupkis?
Are roads in each tile worthwhile or just under mine/energy sources and between bases?
What exactly do 'Energy Banks' do? Suck up excess mins/nuts/energy and convert to credits?
Duh!! :
Obviously I'm terraforming more tiles than I need.
Unlike CivII, I guess t-forming most tiles within a base radius is not a good idea. T-forming is more of an artform than I realized.
So ... given a city of size 4 with 2 rocky tiles, 2 'rolling moist/rainy', 2 specials, and the rest assorted - how many of each of the aforenamed tiles should get t-formed with mines, farms, what-ever, and the rest forests or bupkis?
Are roads in each tile worthwhile or just under mine/energy sources and between bases?
What exactly do 'Energy Banks' do? Suck up excess mins/nuts/energy and convert to credits?
Duh!! :
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