Just when I thought I knew everything, something comes up again. I'm in a rather slow PBEM and getting frustrated at that point after you're made the first two or three discoveries and your discovery rate drops to one every 15 years because you only have two size 1 bases and a size 2 HQ base. I tried fiddling with the % allocation and found that by going up to 70% research/ 30% economy I could up my annual research points from 5 to 8 at a price of 3 measly credits a year in economy! This is as the Gaians, of course, with +2 efficiency. But a 60% increase in research rate brings the Gaians close to the 70% bonus of the University (20% bonus plus 50% for the free node).
In the very early game, you can still make pretty favorable trade offs with +0 efficiency. It depends on whether you have an odd or an even number of energy units in your base. If you have 3 units of energy, then it splits 1:2 in favor of research anyway, and there is nothing to be gained from tinkering with the % allocation. But if your bases have an even number of energy units, then it is much better to have a 1:3 aplit in favor research rather than 2:2. This is because research costs is 50-100 at this point, and getting Planetary Networks 4 turns earlier is worth forgoing a few credits of income.
I have to admit that I steopped playing with the % energy allocation unless I was trying to get a Golden Age with some Psych allocaiton, or when I was +4 efficiency and could goose up research or eceonomy wihtout penalty. It seems like much of time (especially for the Peacekeepers or Pirates!) that tilting your allocation toward research yields almost no benefit and just wastes energy. But it seems to me that even at +0 efficiency, it is sometimes worth it to bias your energy towards research, espeically very early on.
There are a few times when I bias toward economy instead of research. Most important is a military challenge, which usually means I am in a hurry to upgrade those flimsy scouts to plasma steel. Also, I like to have plenty of cash on hand the turn I discover Fusion Power for the instant upgrades. Finally, it is worth slacking off on research for a turn or two to rush build some Tree Farms or Hybrid Forests to let my bases grow and to increase economy and psych.
How about the rest of you?
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Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
http://guild.ask-klan.net.pl/eng/index.html
In the very early game, you can still make pretty favorable trade offs with +0 efficiency. It depends on whether you have an odd or an even number of energy units in your base. If you have 3 units of energy, then it splits 1:2 in favor of research anyway, and there is nothing to be gained from tinkering with the % allocation. But if your bases have an even number of energy units, then it is much better to have a 1:3 aplit in favor research rather than 2:2. This is because research costs is 50-100 at this point, and getting Planetary Networks 4 turns earlier is worth forgoing a few credits of income.
I have to admit that I steopped playing with the % energy allocation unless I was trying to get a Golden Age with some Psych allocaiton, or when I was +4 efficiency and could goose up research or eceonomy wihtout penalty. It seems like much of time (especially for the Peacekeepers or Pirates!) that tilting your allocation toward research yields almost no benefit and just wastes energy. But it seems to me that even at +0 efficiency, it is sometimes worth it to bias your energy towards research, espeically very early on.
There are a few times when I bias toward economy instead of research. Most important is a military challenge, which usually means I am in a hurry to upgrade those flimsy scouts to plasma steel. Also, I like to have plenty of cash on hand the turn I discover Fusion Power for the instant upgrades. Finally, it is worth slacking off on research for a turn or two to rush build some Tree Farms or Hybrid Forests to let my bases grow and to increase economy and psych.
How about the rest of you?
------------------
Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
http://guild.ask-klan.net.pl/eng/index.html
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