The terrain does have an effect on the amount of movement points expended by units entering the base without benefit of a road or river; not a big deal, but if (and I think it is at least possible) the underlying terrain becomes fungus, it could stop an infantry unit from getting in.
The underlying terrain can also become 'rocky' sometimes via having its level raised/lowered due to sea level changes or cascading elevation changes from adjacent tiles. I don't know if there are any defensive implications.
Sensors under construction will definitely not complete if a base is placed on the site before they finish (the formers activate, I believe).
Resource specials convey their usual +2 to the base production. Often it is better to develop the special outside the base, but sometimes it seems better to incorporate a special into the base tile (particularly if it is not too developable, like a sea min special or if you are in a hurry to crank up the base, even at the expense of ultimate productivity).
The underlying terrain can also become 'rocky' sometimes via having its level raised/lowered due to sea level changes or cascading elevation changes from adjacent tiles. I don't know if there are any defensive implications.
Sensors under construction will definitely not complete if a base is placed on the site before they finish (the formers activate, I believe).
Resource specials convey their usual +2 to the base production. Often it is better to develop the special outside the base, but sometimes it seems better to incorporate a special into the base tile (particularly if it is not too developable, like a sea min special or if you are in a hurry to crank up the base, even at the expense of ultimate productivity).
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