OO and Gregurabi: You're right of course, but Big C. brings it on the point.
I think I use those AAA/trance and other combinations of two special abilities because I am safety-mad, like the guy who wears belt and a pair of braces at the same time. ;-)
10 Units from a single base? You really do this often?
Perhaps this is this reason why I don't rely on clean units. I don't build so much units, because I always rely on quality, not on quantity.
For defense, my basic crew is 3 or 4 units (one or two best armor AAA/trance, one best weapon/empath+something else rover or needeljet, one probe (needs no support)).
In this way, my normal base had only to support 3 to 5 units (included 1 or 2 formers), which wouldn't hurt me very much.
The attack crews (not 10, but only 3 or 4 units, but only of the best) are produced in specialised bases with high mineral production. And of course, when they have do their duty, they conquer a base and can be rehomed to this base, or they get lost and need no support any more.
I think I use those AAA/trance and other combinations of two special abilities because I am safety-mad, like the guy who wears belt and a pair of braces at the same time. ;-)
| quote: Originally posted by Ogie Oglethorpe on 01-24-2001 11:52 AM So if you need 10 units from a base (assuming you have the energy to handle it) it would take 11 turns to build said units. Og |
10 Units from a single base? You really do this often?
Perhaps this is this reason why I don't rely on clean units. I don't build so much units, because I always rely on quality, not on quantity.
For defense, my basic crew is 3 or 4 units (one or two best armor AAA/trance, one best weapon/empath+something else rover or needeljet, one probe (needs no support)).
In this way, my normal base had only to support 3 to 5 units (included 1 or 2 formers), which wouldn't hurt me very much.
The attack crews (not 10, but only 3 or 4 units, but only of the best) are produced in specialised bases with high mineral production. And of course, when they have do their duty, they conquer a base and can be rehomed to this base, or they get lost and need no support any more.
In fact, I'm often forced to upgrade garrisons simply to free up slots in the workshop, otherwise those original 1-2-1 chappies would be there to the end of the game 
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