I use the standard style of terraforming in the early game:
- first priority: A 2+ nut square for every base, unless the base isn't going to build a colony pod quickly. Even then, every base should get a 2+ nut square sooner or later, especially if I'm planning on building the PTS.
- second priority: Roading to new base sites.
- third priority: Forest, forest, forest. I might plant a forest even before roading, if I'm not planning on using FM right from the start.
I don't usually have time to build sensors under bases in the beginning, but since there's often a pause after the first round of expansion, I might want to build the sensors for the second round of bases. Besides, these bases are likely to need those sensors more, since they might already be close to an enemy.
After foresting, it's usually time to aim for a pop boom, which more often than not requires some condensor/farms.
- first priority: A 2+ nut square for every base, unless the base isn't going to build a colony pod quickly. Even then, every base should get a 2+ nut square sooner or later, especially if I'm planning on building the PTS.
- second priority: Roading to new base sites.
- third priority: Forest, forest, forest. I might plant a forest even before roading, if I'm not planning on using FM right from the start.
I don't usually have time to build sensors under bases in the beginning, but since there's often a pause after the first round of expansion, I might want to build the sensors for the second round of bases. Besides, these bases are likely to need those sensors more, since they might already be close to an enemy.
After foresting, it's usually time to aim for a pop boom, which more often than not requires some condensor/farms.
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