What do you do after you get fusion power?
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Fusion Power
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Fusion Power
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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I usually upgrade all the units that I can afford to. Also, I often refrain from building planet busters until after Fusion Power because the cost comes way down.
I think Fusion Power leads to Advanced Spaceflight (?), which is a major boon in my opinion. Plasma Shards and Living Refinery are some of my favorite things.Everything changes, but nothing is truly lost.
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THat depends . . .
The above is the answer to most questions but it really does depend.
1. I usually go for advanced spaceflight for the combination of shard weapons and orbitals-- THis option is even more attractive if I have the CBA or a lot of aerocomplexes
2. but I may go for the bioeng to biomachinery route for clean units and the cloning vats-- less crucial with a faction that is booming easily ie Deidre---I can find the cloning vats to be a key for boom impaired factions
3. Or perhaps I will head for Unified Field theory and try to get the TOE and the Supercollider in a super-base.-- Again it depends-- if I have a really good and well protected science base, I may go this route.
I have taken each of these routes in different games depending on what my opponents are doing. Plans 2 and 3 are less useful if someone else can beat you to the SPs involved . . . in fact the plans are really plans designed to get the SPs. I will generally go for plan1 if I am in a tough war since it gets you the 13 power weapons so quickly.
Through this answer, I assumed you had MMI-- if not, go for that nextYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Ohh and on the non-science part of the game--
I upgrade units as soon as is possible starting with key defenders-- ( the 1-1-1 police scout deep in my interior NEVER gets upgraded)-- I ensure that my best bases get fusion labs rushed and then I look to see what my plan will beYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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When Morgan gets fusion:
1) Uses vast cash power to upgrade nearly every unit. Typically formers and crawlers will remain on fission power, howerver.
2) Immediately build Fusion Labs in every base of sufficient size to warrant it (Typically 12-16 core bases)
3) Shift beelines to Hybrid Forests and Economic Victory.
4) Commence military and planetbuster construction, in anticipation of conquering smaller bases and nuking bigger ones, to lower the Energy Market Cornering cost.
It is worth noting that with Morgan, Bio-Engineering and Retroviral Engineering will almost always preempt research on the Fusion tree, so I rely on having those techs before I have fusion. If, however, I've come by Fusion by other means than research, I'll make sure I have those two techs before proceeding to Planetary Economics (or whatever the Hybrid Forest Tech is called).
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Good Point Mad Monk. I would think you would want Hybrids early in order to GA pop boom."Just puttin on the foil" - Jeff Hanson
“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
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Make up for Morgan's support problems with Genejacks and clean reactors? Umm... Would be the route for a Morgan at war. Personally I love my Hybrid Forests too much. +1 nut, +1 ec +50% pysch. +50% econ... +1 clean mineral... they are lovely things to behold
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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After fusion I usually focus on getting clean super formers and magtubes, while upgrading my formers and building fusion labs. Ofcourse I also upgrade my small standing military forces to fusion because it's very cheap.
If I'm not terraforming extensively (ie clean green forests) then I usually go Spaceflight/Adv.Spaceflight to get orbitals.
Btw planetbusters cost the same with any reactor, they just get a bigger bang (surely your not going to use it though ). But I do build my PB at fusion, because the time between getting fission PB and fusion PB is very short.
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Originally posted by Crimson Sunrise
I usually upgrade all the units that I can afford to. Also, I often refrain from building planet busters until after Fusion Power because the cost comes way down.
I think Fusion Power leads to Advanced Spaceflight (?), which is a major boon in my opinion. Plasma Shards and Living Refinery are some of my favorite things.Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Originally posted by Flubber
Ohh and on the non-science part of the game--
I upgrade units as soon as is possible starting with key defenders-- ( the 1-1-1 police scout deep in my interior NEVER gets upgraded)-- I ensure that my best bases get fusion labs rushed and then I look to see what my plan will beBe good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Originally posted by Jamski
Make up for Morgan's support problems with Genejacks and clean reactors? Umm... Would be the route for a Morgan at war. Personally I love my Hybrid Forests too much. +1 nut, +1 ec +50% pysch. +50% econ... +1 clean mineral... they are lovely things to behold
-JamBe good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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Originally posted by HongHu
Oops asked this question too late. I already built my bp. Why would units with fusion actually cost less?Everything changes, but nothing is truly lost.
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I don't know the exact mechanics of it, but advanced reactors generally make complex units less expensive. One of the (few) things the manual will tell you.
Yeah - more cost-effective or whatever.
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Originally posted by HongHu
So prototype good defenders and then upgrade the existing ones? What about attackers?
Upgrading attackers-- yes I do that as well. Priority goes to any unit attacking a tough defensive point. Then I focus on my higher morale units first or units that have a better chance at surviving the counterattack after their attack.
Basically, I don't upgrade across the board-- you pick which units benefit most. Across the board upgrades seem more suited to adding police to your defenders or doing former upgrades.You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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