About a month ago there was a discussion on the value of pod booming a base even before the hab limits. The basic operation would be to use your last built base to just crank out CPs to be used for pod booming your other bases.
I was of the opinion that it could be a valuable strategy if you find yourself on an island, or other restricted environment. Some of the advantages I see would be:
- faster overall growth since it is much easier for a size 2 base to recover from a CP build, than it would be for a base to grow from pop 3 to 4, or 5.
- with limited funds of the early game, you can selectively rush one building type in a base instead of trying to build from a uniform list, then devote that base to a certain task (build SP, prototype, research, etc.). This will allow you to get the most bang for your buck.
Since all of this is a study of creating turn advantage, I figured that you would like to take up this project. Unfortunately my time is quite limited and I don't usually have the opportunity to test theories out.
I was of the opinion that it could be a valuable strategy if you find yourself on an island, or other restricted environment. Some of the advantages I see would be:
- faster overall growth since it is much easier for a size 2 base to recover from a CP build, than it would be for a base to grow from pop 3 to 4, or 5.
- with limited funds of the early game, you can selectively rush one building type in a base instead of trying to build from a uniform list, then devote that base to a certain task (build SP, prototype, research, etc.). This will allow you to get the most bang for your buck.
Since all of this is a study of creating turn advantage, I figured that you would like to take up this project. Unfortunately my time is quite limited and I don't usually have the opportunity to test theories out.
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