Finally finished my first game of SAMCX last night, very enjoyable. No log kept, but here are recollections of the game.
Playing as the Conciousness on Thinker, I started on a long-ish narrow island, with Zak to the north and Lal appearing slightly later to the south. On the basis of "needing expansion, and hey it's Zak", I quickly submitted him. He provided me with several techs throughout the game. Contact with the other factions was made after building the Empath Guild. Yang took offense at my Democracy and declared vendetta, as did H'minee after a while. With Yang nowhere in sight, I gassed H'minee into small alien pieces and off planet in very short order. Naturally this put me in Marr's good books.
While gassing, I ran across Santiago, who went to war with me. I quickly took a base, and she sued for peace. She much of a threat, and Yang had been found and was starting to send waves of needlejets over, so I accepted Truce and Treaty. She never went back on it, and in fact became a Pact Sister late game. Meanwhile, my hefty <4> defenders had been resisting Yang, so I started to take the fight to him, I got several of his bases, including one or two on his main continent and a handful of seas. At that point, Marr came calling, with literally hundred of missiles (thankfull not all in one turn.
By this point, I was up around Prob Mech, and most other people had Chaos at very best, so my <6+> defenders got rid of any real threat, even taking missiles down regularly by the end game (I love singularity power). So I started to half-gas Marr to get him off my back, continued to press into Yang's territory, and used my 3 or 4 central bases to keep up the research (I actually only had 3 land bases on my original continent - I was that pushed for space by Zak and Lal). By the time I hit Sup. Tens. Solids it was all over. Cloning vats and hab domes make short work of techs, so long as you remember to build in the drone facilities. Kept Marr and Yang at bay (and nicked one or two bases), and transcended in about 2500. Slow game, I know, but I don't tend to play many of the more recommended methods much at all - I seldom even use crawlers.
I built - um - WP, VW, PTS, CDF, EG, PEG, NA, PD(as denial really), MCC(with only 3 lands, a necessity), SC, HSA, LV, XD, CF, CA(!-this is powerful), ToE, CV, PM, UT, LR, NF, MH(just for the fun-it finished with the Ascent), NB, SAC, Voice, Ascent. I feel it was perhaps a walkover. Anything else above about ME was unbuilt.
I have the autosave of the turns leading to transcendance if anybody wants them.
Next comes Roze, for a change, then maybe I'll try Sven. At some point, I'll hit Transcend.
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The best way to avoid errors is not to do anything - Dr Beardon (Maths)
("Something is worth doing"=>"It is worth doing properly")<=>("Something is not worth doing properly"=>"It is not worth doing") - A truth first expounded by Murgatroyd
Playing as the Conciousness on Thinker, I started on a long-ish narrow island, with Zak to the north and Lal appearing slightly later to the south. On the basis of "needing expansion, and hey it's Zak", I quickly submitted him. He provided me with several techs throughout the game. Contact with the other factions was made after building the Empath Guild. Yang took offense at my Democracy and declared vendetta, as did H'minee after a while. With Yang nowhere in sight, I gassed H'minee into small alien pieces and off planet in very short order. Naturally this put me in Marr's good books.
While gassing, I ran across Santiago, who went to war with me. I quickly took a base, and she sued for peace. She much of a threat, and Yang had been found and was starting to send waves of needlejets over, so I accepted Truce and Treaty. She never went back on it, and in fact became a Pact Sister late game. Meanwhile, my hefty <4> defenders had been resisting Yang, so I started to take the fight to him, I got several of his bases, including one or two on his main continent and a handful of seas. At that point, Marr came calling, with literally hundred of missiles (thankfull not all in one turn.
By this point, I was up around Prob Mech, and most other people had Chaos at very best, so my <6+> defenders got rid of any real threat, even taking missiles down regularly by the end game (I love singularity power). So I started to half-gas Marr to get him off my back, continued to press into Yang's territory, and used my 3 or 4 central bases to keep up the research (I actually only had 3 land bases on my original continent - I was that pushed for space by Zak and Lal). By the time I hit Sup. Tens. Solids it was all over. Cloning vats and hab domes make short work of techs, so long as you remember to build in the drone facilities. Kept Marr and Yang at bay (and nicked one or two bases), and transcended in about 2500. Slow game, I know, but I don't tend to play many of the more recommended methods much at all - I seldom even use crawlers.
I built - um - WP, VW, PTS, CDF, EG, PEG, NA, PD(as denial really), MCC(with only 3 lands, a necessity), SC, HSA, LV, XD, CF, CA(!-this is powerful), ToE, CV, PM, UT, LR, NF, MH(just for the fun-it finished with the Ascent), NB, SAC, Voice, Ascent. I feel it was perhaps a walkover. Anything else above about ME was unbuilt.
I have the autosave of the turns leading to transcendance if anybody wants them.
Next comes Roze, for a change, then maybe I'll try Sven. At some point, I'll hit Transcend.
------------------
The best way to avoid errors is not to do anything - Dr Beardon (Maths)
("Something is worth doing"=>"It is worth doing properly")<=>("Something is not worth doing properly"=>"It is not worth doing") - A truth first expounded by Murgatroyd
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