Hi everyone...it's been forever since I've posted...I had to look up my password. I've been playing SMAC again after a long absence. Does anyone know how talent creation works for large cities? I have a science city, population 23, with total energy 436. At 10% psych, that gives me 44 psych + 106 bonus for a total psych of 150. Well, under the psych tab it only shows 11 talents.
This is more to satisfy my obsessive-compulsive nature than any real value to gameplay, but is there an algorithm that calculates talent and drone production? I know in the manual it says 2 psych points per talent, but that doesn't seem to work for large cities. A rough survey of my larger cities seemed to show about 1 talent for 4 psych, and my science city seems to be differnt from that as well.
FYI, I'm playing cyborgs, at transcend level, with demo-green-knowledge-eudaimonic for a net efficiency of +7. I have approx. 30 cities with 3 slave factions. The game is basically over but it bugs me that I don't quite understand exactly how the drones and talents work. Perhaps there's something simple I'm missing but I can't see it. I'd appreciate any help.
This is more to satisfy my obsessive-compulsive nature than any real value to gameplay, but is there an algorithm that calculates talent and drone production? I know in the manual it says 2 psych points per talent, but that doesn't seem to work for large cities. A rough survey of my larger cities seemed to show about 1 talent for 4 psych, and my science city seems to be differnt from that as well.
FYI, I'm playing cyborgs, at transcend level, with demo-green-knowledge-eudaimonic for a net efficiency of +7. I have approx. 30 cities with 3 slave factions. The game is basically over but it bugs me that I don't quite understand exactly how the drones and talents work. Perhaps there's something simple I'm missing but I can't see it. I'd appreciate any help.
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