Flo, you should still have my addy, count me in (BTW, I'm Mose in case you forgot).
I'd like to point out that the "native lifeforms" setting also works as a parameter which influences other aspects of gameplay, namely ecodamage. I think that setting it Abundant will make it more of a challenge.
And I'd like to understand which set of rules we should trust each one to respect. I understand that in solo play we only have to rely on everybody's sportmanship, but what looks fair to one might be unacceptable to others.
And while in ACOL we have a PAGE of Rules, I looked for them here, and also asked, but couldn't find a common set.
I'll play for the taste of the challenge, and I won't find fun in spoiling my "honor" for that, even if only I would know, and for what it's worth. But I won't think dishonorable to use Stockpile Energy in the Queues, or upgrade crawlers to build Projects. IMHO those are parts of the game.
If someone votes to ban Stockpile in the Qs, I can accept it but I think that then the game will be fair and balanced only if we ban Empty Qs as well (I don't want to delve again into that, this is just an example).
As for what do you expect about DW upgrades usage, or SE switching, or AI base trades, and so on.
As you pointed out, Iron Man won't stop cheaters anyway.
Mutliple attempts are interesting in the sense that you can truly refine your strategy and the final result will better reflect your potential.
What do we expect from each other about how to handle multiple attempts?
I mean, I guess you'll accept that we save halfway, not everybody will have time to play a whole game in one go.
For a refining attempt, do I have to play a completely separate game from the original savefile? Or if I want to try a different course after turn 100, I can be spared to replay the first 100 turns, and branch from there? Where will be then drawn the limit between "reloads" and "attempts"? Every 100 turns? 50? 20? 10? 5?
Best thing I'd say would be to set a TIME-LIMIT for the presentation of the results. Like the challenge will be closed in two weeks. Any later score only academic.
I bookmared this thread, keep me informed.
[This message has been edited by MariOne (edited November 12, 2000).]
I'd like to point out that the "native lifeforms" setting also works as a parameter which influences other aspects of gameplay, namely ecodamage. I think that setting it Abundant will make it more of a challenge.
And I'd like to understand which set of rules we should trust each one to respect. I understand that in solo play we only have to rely on everybody's sportmanship, but what looks fair to one might be unacceptable to others.
And while in ACOL we have a PAGE of Rules, I looked for them here, and also asked, but couldn't find a common set.
I'll play for the taste of the challenge, and I won't find fun in spoiling my "honor" for that, even if only I would know, and for what it's worth. But I won't think dishonorable to use Stockpile Energy in the Queues, or upgrade crawlers to build Projects. IMHO those are parts of the game.
If someone votes to ban Stockpile in the Qs, I can accept it but I think that then the game will be fair and balanced only if we ban Empty Qs as well (I don't want to delve again into that, this is just an example).
As for what do you expect about DW upgrades usage, or SE switching, or AI base trades, and so on.
As you pointed out, Iron Man won't stop cheaters anyway.
Mutliple attempts are interesting in the sense that you can truly refine your strategy and the final result will better reflect your potential.
What do we expect from each other about how to handle multiple attempts?
I mean, I guess you'll accept that we save halfway, not everybody will have time to play a whole game in one go.
For a refining attempt, do I have to play a completely separate game from the original savefile? Or if I want to try a different course after turn 100, I can be spared to replay the first 100 turns, and branch from there? Where will be then drawn the limit between "reloads" and "attempts"? Every 100 turns? 50? 20? 10? 5?
Best thing I'd say would be to set a TIME-LIMIT for the presentation of the results. Like the challenge will be closed in two weeks. Any later score only academic.
I bookmared this thread, keep me informed.
[This message has been edited by MariOne (edited November 12, 2000).]
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