Quarterly Report (2225)
55 population in 15 bases
22 techs, 1 per 19 turns, next in 17
Weather Paradigm, Planetary Transit, & I'll have Maritime Ctrl in 5 turns
Domai, Miriam, Svensgard: Truce
Caretakers: Atrocity-crazed Vendetta
Dominance, overall: Usurper, Me, Caretaker, Pirate, Drone, Believer, Hive
AC Score 254
For a Morganite I've been running awfully thin for an awfully long time, but I've wiped out about 2/5 of the Caretakers' population and cut out about 2/3 of her territory. My Nerve gas impact rovers were doing an adequate job on opponents in the field but took about 50% casualties in base assaults. When the Perimeter Defenses started flashing up I knew it was time to pull back and regroup.
The Caretakers are fighting me on two fronts. To her north (my southwest) I have been mostly on the defensive, outmaneuvering her infantry with my rovers. My kill ratio is around 5-1, but sheer numbers have kept me from attacking M'Dar Holding, her northernmost base. I crushed a major surprise offensive from the extreme western part of this front. She kept her forces well-hidden until she was ready to strike, but a lucky sensor pod gave me just enough time to shift my forces enough to rout her.
Due to my underestimating my own industrial capacity in the east, on the Southeastern Front what I thought was a holding action turned into a major offensive that had me storming across the great dunes, roaring through Planetneck, and destroying the Caretaker capital. I plan to run down Cape Storm to eliminate some relatively new bases she has placed there, and hold the line at Planetneck. Bottled up from the North and South her units in the field will be easy to pick off if I build some bases nearby to capture her sensor pods.
My hope is to hold the line until my prototype of the R-Laser is completed & my energy reserve is high enough to upgrade my forces. That should help compensate for her perimeter defenses.
The real damage the Caretaker has done has been in the areas of Social Engineering and infrastructure development. I've pumped out a ton of crawlers, so that part of my infrastructure at least is ready, but in terms of buildings 90% of my bases have the defensive stuff (Creche, Perimeter, Cmd Center), about 75% have Rec Commons, and I've got a total of 2 (count 'em) Network Nodes -- built because I had to, for artifacts.
Social Engineering wise I've had the best success with Fundamentalism + Green (a must when fighting the Caretaker) + Wealth, but for research this is a killer. During the heaviest fighting I couldn't afford the morale hit of Wealth so I had some pretty lean times for a few years. My military took care of bidness, though!
Technologically I've got some good weapons (R-Laser & Res Armor) but I don't even have Gene Splicing. Most of my tech I got from probing the Caretaker -- Fundy kills your research, but against a technologically superior opponent (which she used to be) the probe morale is way more important. She doesn't have any more tech, so Fundy is really hurting now.
Filed under the heading "wishful thinking" is the place I've chosen for my energy park -- the Upland Wastes. Actual construction is probably 20 years away. The complaint against the "energy park", that you build it too late to affect the outcome of the game, is probably going to prove true in this case.
In most Morgan games by 2225 you've got Eco Econ, Clean Reactors, maybe a fledgling energy park, some treaties, pacts, or submissives, etc. What I've got is more like a giant trailer park. The Planetary Transit System is the only thing keeping me competitive. I can't believe I'm in 2nd place. The other factions must really be hurting.
55 population in 15 bases
22 techs, 1 per 19 turns, next in 17
Weather Paradigm, Planetary Transit, & I'll have Maritime Ctrl in 5 turns
Domai, Miriam, Svensgard: Truce
Caretakers: Atrocity-crazed Vendetta
Dominance, overall: Usurper, Me, Caretaker, Pirate, Drone, Believer, Hive
AC Score 254
For a Morganite I've been running awfully thin for an awfully long time, but I've wiped out about 2/5 of the Caretakers' population and cut out about 2/3 of her territory. My Nerve gas impact rovers were doing an adequate job on opponents in the field but took about 50% casualties in base assaults. When the Perimeter Defenses started flashing up I knew it was time to pull back and regroup.
The Caretakers are fighting me on two fronts. To her north (my southwest) I have been mostly on the defensive, outmaneuvering her infantry with my rovers. My kill ratio is around 5-1, but sheer numbers have kept me from attacking M'Dar Holding, her northernmost base. I crushed a major surprise offensive from the extreme western part of this front. She kept her forces well-hidden until she was ready to strike, but a lucky sensor pod gave me just enough time to shift my forces enough to rout her.
Due to my underestimating my own industrial capacity in the east, on the Southeastern Front what I thought was a holding action turned into a major offensive that had me storming across the great dunes, roaring through Planetneck, and destroying the Caretaker capital. I plan to run down Cape Storm to eliminate some relatively new bases she has placed there, and hold the line at Planetneck. Bottled up from the North and South her units in the field will be easy to pick off if I build some bases nearby to capture her sensor pods.
My hope is to hold the line until my prototype of the R-Laser is completed & my energy reserve is high enough to upgrade my forces. That should help compensate for her perimeter defenses.
The real damage the Caretaker has done has been in the areas of Social Engineering and infrastructure development. I've pumped out a ton of crawlers, so that part of my infrastructure at least is ready, but in terms of buildings 90% of my bases have the defensive stuff (Creche, Perimeter, Cmd Center), about 75% have Rec Commons, and I've got a total of 2 (count 'em) Network Nodes -- built because I had to, for artifacts.
Social Engineering wise I've had the best success with Fundamentalism + Green (a must when fighting the Caretaker) + Wealth, but for research this is a killer. During the heaviest fighting I couldn't afford the morale hit of Wealth so I had some pretty lean times for a few years. My military took care of bidness, though!
Technologically I've got some good weapons (R-Laser & Res Armor) but I don't even have Gene Splicing. Most of my tech I got from probing the Caretaker -- Fundy kills your research, but against a technologically superior opponent (which she used to be) the probe morale is way more important. She doesn't have any more tech, so Fundy is really hurting now.
Filed under the heading "wishful thinking" is the place I've chosen for my energy park -- the Upland Wastes. Actual construction is probably 20 years away. The complaint against the "energy park", that you build it too late to affect the outcome of the game, is probably going to prove true in this case.
In most Morgan games by 2225 you've got Eco Econ, Clean Reactors, maybe a fledgling energy park, some treaties, pacts, or submissives, etc. What I've got is more like a giant trailer park. The Planetary Transit System is the only thing keeping me competitive. I can't believe I'm in 2nd place. The other factions must really be hurting.
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