I have been trying this base-placement strategy, and it seems to work quite well. Sorry if it's already been done by the pros on this board.
[the configuration]
If you jigsaw 3 base radii together, the tightest fit will be a triangle with one on top, and a 3-tile strip between the two at the bottom, as shown below by the 4's.
____111____
___11111___
___11111___
___11111___
_222111333_
22222433333
22222433333
22222433333
_222___333_
The idea behind the base placement strategy is:
(a) to work 100% of the tiles
(b) to concentrate the Main Bases, which will eventually work their full radius, on infrastructure
(c) to relieve the Main Bases of building small builds and colony pods by relegating those tasks to the Helper Bases, which work the 3-tile strips.
* in the very early game, the focus for all bases is expansion via building colony pods
* in the mid-early game, once the Main Bases are sufficiently far from the territory perimeter that it would take their CPs too long to crawl anywhere, switch them to infrastructure, and don't look back
* in the mid-game, the helper bases that are deep in the territory build drop CPs, needlejet CPs (if mineral production outstrips nutrient production by quite a bit), or regular CPs to boost the population of Main Bases beyond Hab limits and thus work their full radius.
When the police rating increases, they can also build clean police infantry.
Helper bases in the mid- to late game lets Main Bases build costly infrastructure and not waste their high mineral production on small items.
* in the mid-game, Main Bases finish infrastructure, then build either Secret Projects or uber-military units.
* in the late game... I'm not there yet. But I expect it will be more of the same in the mid-game, until the world is choked full of bases and expansion is no longer feasible. At that point, the Helpers are building CPs to boost population if the Cloning Tanks are not available. Then clean formers to have a sizable force of formers.
[the configuration]
If you jigsaw 3 base radii together, the tightest fit will be a triangle with one on top, and a 3-tile strip between the two at the bottom, as shown below by the 4's.
____111____
___11111___
___11111___
___11111___
_222111333_
22222433333
22222433333
22222433333
_222___333_
The idea behind the base placement strategy is:
(a) to work 100% of the tiles
(b) to concentrate the Main Bases, which will eventually work their full radius, on infrastructure
(c) to relieve the Main Bases of building small builds and colony pods by relegating those tasks to the Helper Bases, which work the 3-tile strips.
* in the very early game, the focus for all bases is expansion via building colony pods
* in the mid-early game, once the Main Bases are sufficiently far from the territory perimeter that it would take their CPs too long to crawl anywhere, switch them to infrastructure, and don't look back
* in the mid-game, the helper bases that are deep in the territory build drop CPs, needlejet CPs (if mineral production outstrips nutrient production by quite a bit), or regular CPs to boost the population of Main Bases beyond Hab limits and thus work their full radius.
When the police rating increases, they can also build clean police infantry.
Helper bases in the mid- to late game lets Main Bases build costly infrastructure and not waste their high mineral production on small items.
* in the mid-game, Main Bases finish infrastructure, then build either Secret Projects or uber-military units.
* in the late game... I'm not there yet. But I expect it will be more of the same in the mid-game, until the world is choked full of bases and expansion is no longer feasible. At that point, the Helpers are building CPs to boost population if the Cloning Tanks are not available. Then clean formers to have a sizable force of formers.
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