Read in another post where someone would rush a building then stockpile, and failed to understand why. Even with the energy grid, I would never stockpile energy, just build more crawlers. Here is why:
When done at the right times, rushing costs $2-$4 per mineral depending on what your building. Without EG stockpiling gives you 1 energy per 2 minerals. That enery is divided depending on your SE splits, but keeping this in the relm of money lets just say $1.
Each time you rush then stockpile you are losing money plain and simple. Now instead build a crawler. Everytime you have a prototype or SP to build, then cash it in. So for each mineral of the crawler you saved $4. To save that much from stockpiling you would have to invest 8-16 minerals worth.
The same applies to disbaning to help rush unit productions, since the cost to rush unit goes down by the number of minerals left to build. Also disbanning to help rush a building is a break even proposition even if your running 100% econ, and better if your not (and you don't).
Now in the meantime you can use those crawlers for all sort of duties. Try caravaning some energy from your outlying bases to your captial to reduce the pinch of inefficientcy. One extra crawler per base can get you back that energy you could earn from stockpiling. The other crawlers can be used in any number of different ways to help improve your overall strat.
Just my 2 credits worth, not a flame.
When done at the right times, rushing costs $2-$4 per mineral depending on what your building. Without EG stockpiling gives you 1 energy per 2 minerals. That enery is divided depending on your SE splits, but keeping this in the relm of money lets just say $1.
Each time you rush then stockpile you are losing money plain and simple. Now instead build a crawler. Everytime you have a prototype or SP to build, then cash it in. So for each mineral of the crawler you saved $4. To save that much from stockpiling you would have to invest 8-16 minerals worth.
The same applies to disbaning to help rush unit productions, since the cost to rush unit goes down by the number of minerals left to build. Also disbanning to help rush a building is a break even proposition even if your running 100% econ, and better if your not (and you don't).
Now in the meantime you can use those crawlers for all sort of duties. Try caravaning some energy from your outlying bases to your captial to reduce the pinch of inefficientcy. One extra crawler per base can get you back that energy you could earn from stockpiling. The other crawlers can be used in any number of different ways to help improve your overall strat.
Just my 2 credits worth, not a flame.
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