When I play SP, it's mostly for trying out different strategies and trying to improve my game. However, the conditions may vary wildly from game to game making comparisons between different games very hard. Additionally, I'd like to compare my games to others', since that's how you really can learn new things and improve your game.
For this reason, I played a game from the starting save of Sikander's builder game and posted a thread about my experiences here. I had a lot of fun playing the game, since a lot of people had played the game from the same starting position and I could compare my progress to theirs. In essence, the game stayed fun because I wasn't competing against the lousy AI, but against myself and the other people who had played the game before.
However, there were a few things that made comparisons difficult with Sikander's game. First off, the unity pods provide a great deal of randomness, especially in the form of Alien Artifacts. Secondly, the AI's behaviour is unpredictable and it can lead to huge differences between games, mostly because of trading or stealing techs.
Now, what I propose is creating a podless map that could be used for comparisons between different players and playing styles. Since the focus would be on building, there should be ample room for expansion and no AIs nearby. I would also prohibit trading or stealing techs with the AI, but otherwise it should be acceptable to enter a pact or treaty with them in order to gain commerce income. The specifics of the map can be decided later if there's any interest in this type of thing.
For this reason, I played a game from the starting save of Sikander's builder game and posted a thread about my experiences here. I had a lot of fun playing the game, since a lot of people had played the game from the same starting position and I could compare my progress to theirs. In essence, the game stayed fun because I wasn't competing against the lousy AI, but against myself and the other people who had played the game before.
However, there were a few things that made comparisons difficult with Sikander's game. First off, the unity pods provide a great deal of randomness, especially in the form of Alien Artifacts. Secondly, the AI's behaviour is unpredictable and it can lead to huge differences between games, mostly because of trading or stealing techs.
Now, what I propose is creating a podless map that could be used for comparisons between different players and playing styles. Since the focus would be on building, there should be ample room for expansion and no AIs nearby. I would also prohibit trading or stealing techs with the AI, but otherwise it should be acceptable to enter a pact or treaty with them in order to gain commerce income. The specifics of the map can be decided later if there's any interest in this type of thing.
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