After reading Vel's 3.0 guide, I was still asking myself this question.
OK, I can spend $25 to rush a former when I start a new base and save myself on average 5 turns. Given that I will probably use the former to plant a forrest, I will net an extra mineral and energy for each turn I gained by rushing, so 5 minerals and 5 energy all together. Well those 5 minerals can be translated into $12.5 regained, and 5 energy will earn back $2.5 and 2.5 labs (which to most people a lab is worth a great deal) So after putting it all together, I thought a typical rush was breaking even.
Now if there is a Monolith, usable Mineral resource, or prepped forest around, spending that $25 would save me only 4 turns. Ignoring the fact that planting a forrest in this situation may not grant me extra resources since my population is already getting the most out of the square they are working, I will gain 4 minerals and 4 energey or $12 and 2 labs. Clearly this situation is less favorable than the first.
So is creating turn advantage really all that important?
Well is.... and VERY important at that.
It took me awhile, but I finially realized something. OK say I created 5 turns of production advantage by rushing a former, that means that I can get started on my next item in the que 5 turns earlier, and the one after that, etc.... Even if I never rush another item at this base, I have created gain for every single item I will produce in that base with that mealsy $25.
Now granted as population grows and you produce more and more minerals, those 10 minerals you purchased for your former will net you less and less "turns" worth of advantage for each item there after, but you will always be gaining something throughout the life of the base. Also, hopefully you will be rushing more and more items to compound the advantage.
Now all of this may have been apparent to everyone else, but I thought I would write it all out in case there were any other people like me who never quite got it.
OK, I can spend $25 to rush a former when I start a new base and save myself on average 5 turns. Given that I will probably use the former to plant a forrest, I will net an extra mineral and energy for each turn I gained by rushing, so 5 minerals and 5 energy all together. Well those 5 minerals can be translated into $12.5 regained, and 5 energy will earn back $2.5 and 2.5 labs (which to most people a lab is worth a great deal) So after putting it all together, I thought a typical rush was breaking even.
Now if there is a Monolith, usable Mineral resource, or prepped forest around, spending that $25 would save me only 4 turns. Ignoring the fact that planting a forrest in this situation may not grant me extra resources since my population is already getting the most out of the square they are working, I will gain 4 minerals and 4 energey or $12 and 2 labs. Clearly this situation is less favorable than the first.
So is creating turn advantage really all that important?
Well is.... and VERY important at that.
It took me awhile, but I finially realized something. OK say I created 5 turns of production advantage by rushing a former, that means that I can get started on my next item in the que 5 turns earlier, and the one after that, etc.... Even if I never rush another item at this base, I have created gain for every single item I will produce in that base with that mealsy $25.
Now granted as population grows and you produce more and more minerals, those 10 minerals you purchased for your former will net you less and less "turns" worth of advantage for each item there after, but you will always be gaining something throughout the life of the base. Also, hopefully you will be rushing more and more items to compound the advantage.
Now all of this may have been apparent to everyone else, but I thought I would write it all out in case there were any other people like me who never quite got it.
Comment