I know a lot of people talk about cash being supreme, but I was wondering if running an aggressive high-Growth high-Industry rating, building faster doesn't win out on the back end?
The options are:
(a) run Free Market - I can clearly see cash and boost in research on the front end, sometimes with the research time almost halving.
If you run 70% or 80% Research to minimize research time, then there really isn't that much cash going around to hurry builds, and you can't hurry builds by more than a few turns anyway, because of the prohibitive cost.
(b) run Democracy - Planned - Wealth for a net +1 Economy, +2 Industry, and +4 Growth.
Assuming that you are NOT pop-booming (which requires a front-end load cost of building a Children's Creche at each base you want to pop-boom), the +2 industry allows you to build everything about 20% faster (depending on your faction).
This translates into squeezing in an infrastructure build while waiting for your Nutrient Box to nearly fill and then timing a Colony Pod to go out.
In turn, this means more bases going out, more population gathering minerals.
There is, however, a delay while the Colony Pod reaches its destination.
It also translates to being able to Hurry builds quicker and for reduced cost.
*
Aside: What is the optimal way to hurry builds? I usually wait for the cost to be reduced to Mins x 2 before I do a JIT-buy (that is, if 40 minerals are left, but the base is producing 30, I buy 10).
I am more aggressive with crunching out Formers--I try to get a former out at a new base quickly, and have bought minerals at x10 to do it.
The options are:
(a) run Free Market - I can clearly see cash and boost in research on the front end, sometimes with the research time almost halving.
If you run 70% or 80% Research to minimize research time, then there really isn't that much cash going around to hurry builds, and you can't hurry builds by more than a few turns anyway, because of the prohibitive cost.
(b) run Democracy - Planned - Wealth for a net +1 Economy, +2 Industry, and +4 Growth.
Assuming that you are NOT pop-booming (which requires a front-end load cost of building a Children's Creche at each base you want to pop-boom), the +2 industry allows you to build everything about 20% faster (depending on your faction).
This translates into squeezing in an infrastructure build while waiting for your Nutrient Box to nearly fill and then timing a Colony Pod to go out.
In turn, this means more bases going out, more population gathering minerals.
There is, however, a delay while the Colony Pod reaches its destination.
It also translates to being able to Hurry builds quicker and for reduced cost.
*
Aside: What is the optimal way to hurry builds? I usually wait for the cost to be reduced to Mins x 2 before I do a JIT-buy (that is, if 40 minerals are left, but the base is producing 30, I buy 10).
I am more aggressive with crunching out Formers--I try to get a former out at a new base quickly, and have bought minerals at x10 to do it.
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