I'm in a MP game right now where one player (who shall go nameless) chose to start the Weather Paradigm around 2110. He was Morgan, so it's just conceivable that he had rushed both tanks and a commons, but I doubt very much that he had a former. He will, almost without a doubt, get the SP. On the other hand his early expansion must be virtually crippled!
There must be a point at which the damage to your early game development ouweighs the avantage of builing one, and I suppose that in MP the idea would be to start shortly after that, forcing opponents to either loose it or damage themselves. But when does this come?
With a tech faction, I tend to wait until I have crawlers. My expansion is well under way, and I can boost my mineral poduction so that it doesn't take too long. Plus crawler upgrades, if house rules allow.
With Hive, Miriam etc. I would want 6, preferably 8 bases before one starts a SP. Otherwise I'm seriously hampering my ICS phase.
So when do you build Secret Projects?
There must be a point at which the damage to your early game development ouweighs the avantage of builing one, and I suppose that in MP the idea would be to start shortly after that, forcing opponents to either loose it or damage themselves. But when does this come?
With a tech faction, I tend to wait until I have crawlers. My expansion is well under way, and I can boost my mineral poduction so that it doesn't take too long. Plus crawler upgrades, if house rules allow.
With Hive, Miriam etc. I would want 6, preferably 8 bases before one starts a SP. Otherwise I'm seriously hampering my ICS phase.
So when do you build Secret Projects?
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