The thing that makes me hesitate the most in MP games is deciding thechs exchange, in particular exchanging techs for credits. For instance 25 credits (what the AI normally gives us in return) may be a lot of money in the first turns but it's a bargain in the middle game.
How do you decide what to ask for a particular tech? What things do you take in consideration (income/turn, turns/tech, ...)? And what are you willing to offer?
And when exchanging tech per tech, do you always exchange techs of the same level?
<font size=1 face=Arial color=444444>[This message has been edited by Viriato (edited August 29, 2000).]</font>
How do you decide what to ask for a particular tech? What things do you take in consideration (income/turn, turns/tech, ...)? And what are you willing to offer?
And when exchanging tech per tech, do you always exchange techs of the same level?
<font size=1 face=Arial color=444444>[This message has been edited by Viriato (edited August 29, 2000).]</font>
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. It is important how 'difficult' it is to get a tech - RPs just don't necessarily have much to do with it.
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). On the other hand I figured that I would have to fight them both at some point, so I opted for turning Yang down, attacked him and captured two bases the same turn. 5 years later he surrendered. In the process I had pacted Deirdre. I kept expanding and at some point Deirdre turned on me as I had expected. I swept her of board in an alliance with Zach whom I had been bribing with the occasional tech and a few of Yangs former bases. I could go on, it was actually a rather interesting game, with lots of diplomatic activity, but I have to get some work done now.
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