Many of us have given up on single-player after some experience with multi-player. What makes multi-player so much more challenging and fun? Besides the unpredictability of a human opponent, one obvious thing is tech. The game is tech driven, and the poor AI rarely builds Research Hospitals, Network Nodes, Biology Labs etc. and rarely drills boreholes or makes echelon mirrors.
So how to make SP more challenging? A simple rule: you must share all your tech with the AI at every opportunity. If you are fighting with equal tech, things are a lot more interesting. Blasting dozens Miriam's plasma garrisons apart with my shard 'copters gets pretty tiresome after a while.
Expanding on the rule: you always have to give a tech the AI asks for ("Your faction is no longer significant" cannot be selected as an option in the commlink window). You must make a good-faith effort to sell all your tech to each faction.
There are a couple of obvious places where this breaks down: sunspots and vendettas. Sunspots obviously allows you to rack up a tech lead. During Vendetta it is not possible to give tech without ending the vendetta. If you make a major military breakthrough during a war (Fusion Power and Air Power especially) you must sign a truce, give tech, and then resume your war. Beating up the AI with an air force when they have none or demolishing their fission units with your fusion units is too darn easy --don't do it!
In addition to the tech share rule, there are other rules that boost the AI:
1. You may not build 'copters. Ever. The AI doesn't use them so you shouldn't.
2. You must salvage the Unity Core and pass the global trade pact.
3. Certain overpowered Secret Projects are off limits. My nominations are:
A. The Hunter-Seeker (keeping the probe game up increases the challenge considerably and fighting the AI faction that gets the HSA is a challenge).
B. The Cloning Vats. Very overpowered for many reasons. A tremendous boon to the AI if they would ever build it (have not succeeded in getting the AI to build it even when they are given the tech!).
C. The Planetary Datalinks. Not overpowered, but it really helps to spread the tech around so you should let an AI faction build it.
D. Citizen's Defense Force. You don't need it, so let an AI faction build it.
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Creator of the Ultimate Builder Map, based on the Huge Map of Planet
So how to make SP more challenging? A simple rule: you must share all your tech with the AI at every opportunity. If you are fighting with equal tech, things are a lot more interesting. Blasting dozens Miriam's plasma garrisons apart with my shard 'copters gets pretty tiresome after a while.
Expanding on the rule: you always have to give a tech the AI asks for ("Your faction is no longer significant" cannot be selected as an option in the commlink window). You must make a good-faith effort to sell all your tech to each faction.
There are a couple of obvious places where this breaks down: sunspots and vendettas. Sunspots obviously allows you to rack up a tech lead. During Vendetta it is not possible to give tech without ending the vendetta. If you make a major military breakthrough during a war (Fusion Power and Air Power especially) you must sign a truce, give tech, and then resume your war. Beating up the AI with an air force when they have none or demolishing their fission units with your fusion units is too darn easy --don't do it!
In addition to the tech share rule, there are other rules that boost the AI:
1. You may not build 'copters. Ever. The AI doesn't use them so you shouldn't.
2. You must salvage the Unity Core and pass the global trade pact.
3. Certain overpowered Secret Projects are off limits. My nominations are:
A. The Hunter-Seeker (keeping the probe game up increases the challenge considerably and fighting the AI faction that gets the HSA is a challenge).
B. The Cloning Vats. Very overpowered for many reasons. A tremendous boon to the AI if they would ever build it (have not succeeded in getting the AI to build it even when they are given the tech!).
C. The Planetary Datalinks. Not overpowered, but it really helps to spread the tech around so you should let an AI faction build it.
D. Citizen's Defense Force. You don't need it, so let an AI faction build it.
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Creator of the Ultimate Builder Map, based on the Huge Map of Planet
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