I wandered through the Datalinks for a long time. It has formulae for everything else, but I didn't find the energy cost for hurrying production.
Some empirical testing revealed that for base facilities, the cost is 2x minerals if you're on the last 3 rows, 4x minerals if not. The cost for units is higher, but I didn't see a strict pattern.
I assume it's a function of total cost, minerals remaining, and your SE.
Some empirical testing revealed that for base facilities, the cost is 2x minerals if you're on the last 3 rows, 4x minerals if not. The cost for units is higher, but I didn't see a strict pattern.
I assume it's a function of total cost, minerals remaining, and your SE.
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