I'll state here some more views on improving AC, I hope somebody will find these interesting.
BugID: Text_Scroll
Catagory: UI.
Priority: 4, minor
Status: pending
The window that appears when new technology is discovered.
In the bottom of it there is a text window with the description and citates.
This window may have a scrollbar which is supposed to scroll a text that doesn't fit in window. The problem is that it scrolls very strangely -- at least I haven't seen this kind of "scroll" elsewhere
When scrolling, every line of text still visible must remain constant. Obviously, but this is not so there.
BugID: Always_Recenter_Active_Unit
Version: Both AX and AC4
Catagory: UI.
Priority: 5
Status: pending
Don't recenter screen on active unit every time when exiting base screen
or anything else. Just do it only when 'center' command issued.
I like how it behave in civ2.
BugID: Minimum_Hurry_Cost
Version: Both AX and AC4
Category: Base.
Priority: 5
Status: pending
Concerning hurrying of production.
You may just pay whole cost, if you have it. This guarantees that in the beginning of the next turn that thing will be completed. But if the base does produce any minerals for next turn and if we suppose that there will not be drone riots then is is absolutely unneccessary to pay a whole cost. Even more -- if it's not a drone riot then paying whole cost is just a waste of money.
So what do I do: I am paying (C/A)*(A-B) credits where B is mineral production of base, A is cost in minerals to complete a thing, C is a cost in credits to complete thing; C/A is a cost of one mineral, A-B is mineral cost without mineral production per turn.
That is, suggestion --- make an additional option to hurry production -- calculate minimum amount of credits required to complete a thing in N turns with current minerals production.
BugID: Text_Scroll
Catagory: UI.
Priority: 4, minor
Status: pending
The window that appears when new technology is discovered.
In the bottom of it there is a text window with the description and citates.
This window may have a scrollbar which is supposed to scroll a text that doesn't fit in window. The problem is that it scrolls very strangely -- at least I haven't seen this kind of "scroll" elsewhere
When scrolling, every line of text still visible must remain constant. Obviously, but this is not so there.
BugID: Always_Recenter_Active_Unit
Version: Both AX and AC4
Catagory: UI.
Priority: 5
Status: pending
Don't recenter screen on active unit every time when exiting base screen
or anything else. Just do it only when 'center' command issued.
I like how it behave in civ2.
BugID: Minimum_Hurry_Cost
Version: Both AX and AC4
Category: Base.
Priority: 5
Status: pending
Concerning hurrying of production.
You may just pay whole cost, if you have it. This guarantees that in the beginning of the next turn that thing will be completed. But if the base does produce any minerals for next turn and if we suppose that there will not be drone riots then is is absolutely unneccessary to pay a whole cost. Even more -- if it's not a drone riot then paying whole cost is just a waste of money.
So what do I do: I am paying (C/A)*(A-B) credits where B is mineral production of base, A is cost in minerals to complete a thing, C is a cost in credits to complete thing; C/A is a cost of one mineral, A-B is mineral cost without mineral production per turn.
That is, suggestion --- make an additional option to hurry production -- calculate minimum amount of credits required to complete a thing in N turns with current minerals production.
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