I know this should realy go in the Creation page but its been their a week with no one responding so I am putting this here for attention. (Dont be upset Admins )
I have never realy liked the Design workshop of SMAC and I suspect many of you might not either. The reasons are many, poor design by AI, complexity, constant upgrading, Broken or exploitable combinations, HORIBLE graphics!
I am wondering if perhaps we simply produced a long list of all the desirable units we want, link them each to a specific tec in the game and then Disable all the weapon/Chassies/Armors/abilites. This would create a militry much more like traditinal Civ.
I have done a bit of experimenting and I have figured out a way to greatly uncresse the number of movment options. By changing infantry too 2, Rover too 4 and Tanks to 6 and then combining each of these with the slow ability I can in effect create units with 1,2,3,4,5 or 6 movment points. Doubling the number of Chassies!
I can also speficie the adsact number of mineral lines for any unit I want, this will alow any consivable unit to be balanced regardless of the components it contains.
Another observation, I can Disable weapons/shielding and Abilities from the Unit Design shop yet predesigned units are still functional. This could potential kill the subvert unit, ability stealing Bug.
One downside though, I am unable to give anything but Fission Reactors to a predesigened unit because their is simply no paramiter for reactors, they all default to Fission.
And their is potential here to greatly improve the AI here as it will have predesigend access to all units that can be built by anyone.
Is their any interest in having the comunity colaborate on a project like this? Has anyone tried anything like this before? If so then start throwing out ideas, we might start by copying units form Earlier Civ games and integrating them into the Tec Tree in anyway we like theirs a remarcable level of freedom incvolved here we can make make any combination of Chassie, weapon, armor and an UNLIMITED number of abilites combined together into a unit and link it to any tecnology in the game.
I have never realy liked the Design workshop of SMAC and I suspect many of you might not either. The reasons are many, poor design by AI, complexity, constant upgrading, Broken or exploitable combinations, HORIBLE graphics!
I am wondering if perhaps we simply produced a long list of all the desirable units we want, link them each to a specific tec in the game and then Disable all the weapon/Chassies/Armors/abilites. This would create a militry much more like traditinal Civ.
I have done a bit of experimenting and I have figured out a way to greatly uncresse the number of movment options. By changing infantry too 2, Rover too 4 and Tanks to 6 and then combining each of these with the slow ability I can in effect create units with 1,2,3,4,5 or 6 movment points. Doubling the number of Chassies!
I can also speficie the adsact number of mineral lines for any unit I want, this will alow any consivable unit to be balanced regardless of the components it contains.
Another observation, I can Disable weapons/shielding and Abilities from the Unit Design shop yet predesigned units are still functional. This could potential kill the subvert unit, ability stealing Bug.
One downside though, I am unable to give anything but Fission Reactors to a predesigened unit because their is simply no paramiter for reactors, they all default to Fission.
And their is potential here to greatly improve the AI here as it will have predesigend access to all units that can be built by anyone.
Is their any interest in having the comunity colaborate on a project like this? Has anyone tried anything like this before? If so then start throwing out ideas, we might start by copying units form Earlier Civ games and integrating them into the Tec Tree in anyway we like theirs a remarcable level of freedom incvolved here we can make make any combination of Chassie, weapon, armor and an UNLIMITED number of abilites combined together into a unit and link it to any tecnology in the game.
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