Re: Police Unit
I usually use both Clean Police Units and Rec Commons. I usually run my SE at 0% for Psych unless I need some help to manage my Drones. I will often allot some energy to Psych for a few turns after I build the Cloning Vats.
One thing I note about Police Units, particularly Clean Reactor ones, is that they require no further resources to do their job. Rec Commons require 1 energy per turn for maintenance. A Clean Police Unit requires nothing after it is built and parked in a city.
Mead
Originally posted by HongHu
Ok since police units can have the same anti-drones effect of rec commons plus they can defend the base too, supposely you don't need to build rec commons if you've got the police units right? Now my questions is that do people simply build them after they have the tech or they normally upgrade the scout? Somehow when I tried to upgrade, the cost is higher then build a new one. Is that true or did I do something wrong?
Ok since police units can have the same anti-drones effect of rec commons plus they can defend the base too, supposely you don't need to build rec commons if you've got the police units right? Now my questions is that do people simply build them after they have the tech or they normally upgrade the scout? Somehow when I tried to upgrade, the cost is higher then build a new one. Is that true or did I do something wrong?
One thing I note about Police Units, particularly Clean Reactor ones, is that they require no further resources to do their job. Rec Commons require 1 energy per turn for maintenance. A Clean Police Unit requires nothing after it is built and parked in a city.
Mead
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