Having been recently enlightened to the true power of ICS, I've played a few games that were decided purely by the amount of available, safe land. Note what I just said: no matter how much land one player had, if another had much more, that player won. Most strategies can only use so much land, but not ICS.
I'm wondering what could be done to reduce or eliminate the power of ICS, to encourage a variety of approaches to the game. I've thought of a few of my own:
1) Set a house limit on the number of bases a faction can build
2) Set a house minimum separation between bases of 3 tiles, instead of the game-enforced 2
3) Alter alphax.txt to change the production of the base tile from 2/1/1 to 2/0/1 or 1/0/1
I'm wondering what could be done to reduce or eliminate the power of ICS, to encourage a variety of approaches to the game. I've thought of a few of my own:
1) Set a house limit on the number of bases a faction can build
2) Set a house minimum separation between bases of 3 tiles, instead of the game-enforced 2
3) Alter alphax.txt to change the production of the base tile from 2/1/1 to 2/0/1 or 1/0/1
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