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  • Refugee Pods

    I noticed that in some of my SMACX games when I capture a city an number of refugee colony pods are created and the captured city is reduced to size one. In other games, generally any game with no aliens, the game behaves as it did in SMAC - no refugee pods, just a -1 size reduction.

    Why the difference? And what triggers the difference?

    Ned
    http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en

  • #2
    I've always wondered why a faction who possesses things like Nanoreplicators and Recycling Tanks wouldn't be able to just bung all those scummy Aliens into them and make some cheese toasties instead.

    ------------------
    "In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
    "lol internet" ~ AAHZ

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    • #3
      They do. That's why only half of them get away

      - Mis
      Team 'Poly

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      • #4

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        • #5
          The difference is aliens vs humans. When humans capture an alien base, or when aliens capture a human base, this occurs. The base is reduced to population 1, and a number of refugee pods equall to half the remaining population appear adjecent to the base (which usuall means they are easy to kill).

          The manual calls this 'Forced Relocation', and the first time it happens to you as a human, there is an interlude. Conversly, the first time you conquer a base a alien, you get an interlude.

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          Yours Truly

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