Do they actually provide a defensive bonus, or are they only good for protecting units in the field from artillery bombardment? In my present games, I almost never indulge in the construction of bunkers, but if they can help me hold a chokepoint against a determined assault, I might start.
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In addition to the above, units destoyed in a bunker will not cause collateral damage to other stacked units."Just puttin on the foil" - Jeff Hanson
“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
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eh, I don't bother making bunkers. I usually make other units that intercept invading forces beforehand. I'd rather have my units in the city, where its safe.Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
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I'll agree that the tactical situations in which a bunker is useful are pretty limited, but I've had a few, for example, when taking on a much larger, similarly teched AI faction. Being unable to sustain momentum in conquering them wholesale (and unable to afford to build enough military to blow them up in one go), I'll often gobble up enough bases to reach a defensible choke point, then let them break themselves on my defenses. A well placed bunker will give me more flexibility in where I can place my choke point, and until the advent of Tachyon Fields, a bunker on rocky terrain is as good as any base with perimeter defenses.
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Bunkers may be good at choke points. and vacant bunker out a few tile from the city on the only road stop the point unit cold with a "bunker captured" message.Gaius Mucius Scaevola Sinistra
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Originally posted by Lefty Scaevola
Bunkers may be good at choke points. and vacant bunker out a few tile from the city on the only road stop the point unit cold with a "bunker captured" message."Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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Originally posted by Lefty Scaevola
Bunkers may be good at choke points. and vacant bunker out a few tile from the city on the only road stop the point unit cold with a "bunker captured" message.Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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Touche"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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well not really you can just fly over them as usual then your 3 or 4 rovers following up on the empty cities only need to take 1 bunker and you're into enemy territory.Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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Perhaps, but there's nothing there that won't stop a chop n' drop, or an amphibious landing. There's no point in investing more energy on a fixed fortification than the cost your enemies would pay to circumvent it, otherwise you're just hemorraging money for no good gain.
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