Reminders:
Running plans
Suggestions for next year
- Never ever put anything else than stockpile energy in the queue.
- To have a maximal chance of finding worms, move the scout rover in Southern Arcadia constantly between (0.58) and (1.59).
- To have a maximal chance of finding worms, move Rolling Thunder II constantly between (62.32) and (63.31).
- To have a maximal chance of finding worms in Northern Arcadia, move the hoplites as often as possible over (86.14) by making use of the rivers. Of course make sure that no other unit is on (86.14) while moving towards it.
- To have a maximal chance of finding worms in Northern Arcadia, the rover needs to move constantly between (83.33) & (84.32).
Running plans
- The crawler north of Hero's Waypoint should rehome to HW and then move to the nut bonus two tiles south of ARC.
- Fusion labs should be crawler-hurried in AU & FS.
- Move the F-8 in ARC to Kel Harbour.
Suggestions for next year
- Hero's Waypoint will riot I fear as I moved the airforce out of that base. To minimize the loss, we could here too switch a bunch of workers to engineers and reduce the mineral production to zero. Also better move the B-4 in Fort Sol to HW as temporary garrison until the civil guard is finished.
- Upgrade the crawler just finished in ARC and hurry a bioenhancement center with it?
- Crawler-hurry a creche in MT? Or wait until we can replace the lost crawler?
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