What to do with the two formers SE of AU?
- go south and plant a forest?
- go SE and do... something?
- go east and construct a mine?
- go south and plant a forest?
- go SE and do... something?
- go east and construct a mine?
Do we want to upgrade some crawlers near AU to hurry a research hospital/hybrid forest/whatever?
Next instabuild there will be the Hospital in AU.
Do we put crawlers in production in all cities of the region?
Do we hurry some?
I think TH can wait 2 turns before needing Rec Commons, otherwise, let's make one!
Seems Ironholm has 2 crawlers needing orders.
I'd see one taking 2 nuts fom the farm and the other 2 minerals from a forest.
Same with Fort Buster. The place is flooding with crawlers, so do we want to upgrade one or two for bioenhancement center/tree Farm/...?
Otherwise, I didn't look too closely at Laconia, except Sparta Command:
- a stack of 3 formers awaits orders SW: I propose forest on the next roaded tile
- a stack of 3 formers NE: upgrade them to Wombat by 3x30 credits and then defungus, forest, defungus, forest...
- hurry a Creche (not especially this turn, but as we have many crawlers awaiting orders, at least make them come closer) and relocate a worker from forest to farm when done. Would allow popboom.
- hurry a Tree Farm in 3-4 turns and let the 2 former-stacks grow more forests
More suggestions/observations:
-- ARC can rush its crawler with 30 credits. Let's do it and send it next turn to the farm south.
-- Bunker 112 can rush its crawler with 45 credits. Let's do it and use it next turn to hurry a Creche at ARC.
-- Next crawler at ARC would go to Nut-bonus South. That should permit us to have an industrial center equally distant from all bases. A real crawler-churner!
-- Concerning a base at 6:60, it wouldn't give much advantage upon Fort Sol.
Taking-off in Fort Sol, commando planes can reach MartPact and the other big base NE. Elite planes (Elite X-planes in my mind! ) can reach Enigma Machine (11 tiles).
If we really want some closer base until we can use a captured Angelic base, then 9:65, a sea-base with mineral bonus. (but its goal would be so obvious that we should only found it the same turn as we launch the attack).
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