Should have started this a couple of days ago - but Morgan has been getting quicker with their turns of late.
Maniac - can you do the base orders, workers, formers and crawler deployment again this turn?
Opened turn - accepted Treaties with Gaians and Morgan (and the Angels accepted our offer of a treaty)
Cashed in the northern AA at AU - it divulged the secrets of Applied Relativity!! This then begs the question - should we proceed to rush the Supercollider at AU (twinned with the Merchant Exchange there, after the cloud cover abates it'll be an awesome research base)
Some early non-consequential moves:
Maniac - can you do the base orders, workers, formers and crawler deployment again this turn?
Opened turn - accepted Treaties with Gaians and Morgan (and the Angels accepted our offer of a treaty)
Cashed in the northern AA at AU - it divulged the secrets of Applied Relativity!! This then begs the question - should we proceed to rush the Supercollider at AU (twinned with the Merchant Exchange there, after the cloud cover abates it'll be an awesome research base)
Some early non-consequential moves:
- Again took out the Temple's plasma defender with the B-6 from Health Authority (we need to change those names to more Spartan ones) - Lal again changed production form a missile unit to another plasma defender
- returned the 3 noodles milling around Temple back to Health Authority
- returned the B-4 north of Aid Station (it had taken out the spore launcher there) to Aid Station
- took out one of the 2 spore launchers at Temple with the B-4 from HA
- Put a Longstrider in production at ARC - it can be rushed for 30 credits (I don't think we should capture Temple before we can position a probe team there for infiltration defence)
- returned the B-6 that was providing CAP on the southern fleet to Kel
- moved the southern fleet south and west en-route to the Angels theater of operations
- sent the injured B-6 from Kel to CAP the fleet's new position
- sailed the slow trannie in Kel bay into Kel itself. (there's a couple of Impact Infantrymen there that can be loaded and taken somewhere to hide in the fungus maybe - and perhaps given amphi ability - an instant response task force)
)
). What would have priority? What won't be done this turn, can easily be done next turn of course by upgrading some crawlers(unless something else once again comes in between 
Too bad we can't watch what happens over there.

or of course a librarian).
Comment