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MY 2173 Planning & Execution Thread

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  • #16
    Originally posted by Snoddasmannen
    It looks like we can take UN Planning Authority this turn if we like. The 1-3-1's can be taken out with noodles
    According to your combat simulator, the chance for our disciplined B-4s to defeat the PK plasma sentinels in a base would be 2/3. So on average for every three attacks we make, we'd win two, but lose a B-4 on the third. Wouldn't it be better to wait until we have enough B-6s in place to destroy all the plasma sentinels?

    Hey that's weird, loading the turn up this morning after having cancelled and not saved (for some reason) the mw are no longer there. I certainly hadn't gone exploring, they were out there plain to see when I loaded the turn, and I also heard a >pop< sound when I did.

    It looks like simply loading the turn triggers some kind of random event section and you were luckier (?) than me.
    Yep. Forest growth and fungal blooms happens at the start of the turn, so everyone can have different results when opening the initial turn in the turn tracking thread.

    Originally posted by Modo44
    Again, my question is: Will we have enough rushing capability to follow with two other projects after doing this? If yes then go ahead.
    What time frame (and what two other SPs?) are we talking about?




    Btw, I noticed something odd with this turn. Have a look at the F5 secret projects screen. Does everyon else also have the red colour missing, and the Aliens being replaced by some random characters?
    Attached Files
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • #17
      Originally posted by Maniac
      What time frame (and what two other SPs?) are we talking about?
      The other two are the Ascetic Virtues (if Zak switches to it), and the Cyborg Factory. Both to be done preferably on the first turn they are available—not taking any chances.
      Seriously. Kung freaking fu.

      Comment


      • #18
        Proverbial word from the Ministry of Infrastructure:

        Gnuh! War production is on again.
        I hope we reverse those bases to facilities after the current crypteias/B-6s wave.

        Fort Superiority: Why an Hospital and not an Energy bank (or...an hybrid Forest If I may dream big! Gives the same bonus as the other two + nutrients)?

        Relocation suggestion: a worker 1-nut to 3-nuts in Messena in order to popboom.
        From hell's heart I stab at thee; for hate's sake I spit my last breath at thee. Ye damned whale!

        Comment


        • #19
          Originally posted by vishniac
          Relocation suggestion: a worker 1-nut to 3-nuts in Messena in order to popboom.
          Messena already has a 3-nut surplus, and there aren't any more 3-nut tiles free.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • #20
            MY-2173 - final moves ....................

            Terraforming
            • Tomcat-RGx SE of RG moved to the tile W of RG to help plant the forest
            • Moved 2NS tomcat to the SW nut tile and commenced roadbuilding there (forest eventually? Or condenser farm?)
            • Two Formers that finished the farm NW of SC1 and still have their movement: proceed to (60.16) W of OA and help plant the forest. 1 had no mp¡¦s left, so stayed, and 1 I inadvertently sent north, so put it to roadbuilding while it was there (on the rocky river tile)
            • Moved the TH former too quickly towards the nut tile - stalled as the road wasn't yet completed (but it did complete at endturn )
            Crawler Orders
            • GH's crawler moved south to work the mine NE of MT
            • VV crawler (on 64.18) moved to the tile SW of SC1 and harvest nutrients, en route to the mines of Minas Tirith
            • VV crawler (on 65.15): move to (64.18) to work the now vacated mine.
            • VV crawler (on 66.10): move to (65.15) to work the now vacated mine
            • Moved FL's crawler 1-tile closer to FS, continuing to work FS's southeast forests
            Air Force deployment
            • Flew TH's B-4 to the outskirts of Iaci Base
            • Sent the B-6 at 2NS over to Iaci Base
            • Sortied the F-6 southwest from 2NS to see what Yang was up to on our borders - just a single 4-2-1 guarding it there (on 61:37)
            • Sent Cratersouth's B-4 on a Yang recce, finishing CAP on MT's forested mineral tile
            • Brought the F-6 at Messena back to Sector Craterwest to guard our western approaches
            • Redeployed the B-4 at Messena to Sector Cratersouth ready to help repel any Yang nasties
            Naval Manoevers
            • Sent the Invincible into the seafungus northwest of UN Planning Authority, trolling for IoD's - nothing
            • moved the General Tacticus southwest through the unexplored territory, and whaddayaknow, there's an Angel probefoil lurking just outside a PK base ready to steal planetary economics when Zak gives it to lal. Stymied it's move by anchoring in UN Aid Station's bay thus denying them access
            • Sent the Njord to join the Tacticus in case the Angels were even thinking about mind-controlling a cruiser hull
            • the Disco Volante continued eastwards and is now 10 or so tiles due south of the PK's Pillar of rights base
            Unit moves
            • Moved the upgraded Hoplite at SC2's monolith down to Gythium Harbour - he needs some orders (go to the fungal wall and assist the rover there, maybe?)
            Build Orders
            • Hurried Argos' Crypteia for 18 credits
            • Replaced Fort Soup's Research Hospital Q item with energy stockpile (although I think it's automatic when facilities are completed - no?)
            Diplomacy
            • Lal won't talk to us this turn, so any discussion re: selling/trading him PE is moot
            All moves done - final (not yet sent) save attached

            (edited to add a couple of moves and update the .sav)

            Edit Edit - .sav removed as a later version is filed below
            Last edited by Googlie; June 2, 2005, 14:22.

            Comment


            • #21
              Some answers:

              Originally posted by Maniac
              Something I noticed last year too: If Rolling Thunder II is hunting between (62.32) & (63.31), how come the rover is pointing SE instead of NE or SW?
              I was running a "Y" pattern down then upriver - with 1/6th mp left I was trying to shortcut back to that outside-the-base-radius tile

              Have a look at the F5 secret projects screen. Does everyon else also have the red colour missing, and the Aliens being replaced by some random characters?
              Yup - I get the same result. One of the turnplayers isn't bothering to set the .ini file in turn order, and thus we get a scrambled faction save (my guess is Net Warrior, as it only started after he took over - or could be Hercules, I guess, as the Angels switched around the same time)

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              • #22
                Turn sent on to the gaians

                here's a screenie of our 2 warships and the Angels probe foil lurking outside the PK base
                Attached Files

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                • #23
                  Here's the endturn.sav

                  My final run through unit by unit revealed that a couple of formers did indeed still have partial move points, so I moved them (the Tegea Harbour one to the nut tile to commence a road/forest there) and the leader of the gang outside Sparta command was able to join his colleagues and finish the foresting southwest of Santiago Citadel
                  Attached Files

                  Comment


                  • #24
                    Originally posted by Googlie
                    moved the General Tacticus southwest through the unexplored territory, and whaddayaknow, there's an Angel probefoil lurking just outside a PK base ready to steal planetary economics when Zak gives it to lal. Stymied it's move by anchoring in UN Aid Station's bay thus denying them access


                    Originally posted by Googlie
                    I was running a "Y" pattern down then upriver - with 1/6th mp left I was trying to shortcut back to that outside-the-base-radius tile
                    I don't understand what you mean by this. Do you perhaps have a screenie with the followed route (or just some coordinates)?
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                    Comment


                    • #25
                      Originally posted by Googlie
                      I was running a "Y" pattern down then upriver - with 1/6th mp left I was trying to shortcut back to that outside-the-base-radius tile
                      According to Kody you can't trigger worm activity inside the range of a sensor array.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment

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