Here are some suggestions and questions for next year, based on the turn simulator:
Engineering Corps
Military
Worker relocations
Engineering Corps
- New Ironholm former: help construct the condenser near AU?
- New Vladivostok former: help construct condenser?
- New RG former: move a tile west after the road there is completed, and plant forest?
- Former near MT: IIRC, was the plan to build the next road track towards 2NS a tile to the SE?
- Tomcat-OAx NE of SC2: move SE then N to plant a forest W of OA?
- Formers near Messena? What to do?? One former to the N, the other NW to build a road or something?
- New GH crawler: move E-E-S and harvest some nuts, en route to the empty mines of Minas Tirith?
- We need a two nutrient surplus at FS to popboom after the hab complex is complete. May I therefore suggest moving one of the crawler on (0.20) or (0.22) to Fort Soup to rehome them there? This turn it could move to (87.21). That way it could keep harvesting minerals while moving to FS.
- Messena has a large nutrient surplus. Do we want to popboom a bit already? Could be done by immediately cashing in that new crawler for children's creche production.
Military
- Do we want to keep the SCC Minas Tirith in the Laconian Gulf, or send it as well to the Arcadian Ocean?
- Sail SNC Heimdall to Argos?
- SCV Disco Volante: where to go next?
- B-6 that's currently covering the mineral forest: land at Twonuts Strand, and the turn after fly to Iaci Base?
- Skanky's Sileni: move them out of the fungus and towards Tegea Harbour for PK invasion?
- Hoplite in AU: move to Fort Soup to replace the Spartan Kel as garrison? The Kel could then proceed to Tegea Harbour.
Worker relocations
- Tegea Harbour: shall we move the 2-0-0 worker to a 1-2-1 forest? That way the former will be completed without hurrying.
- Arcadia University: move the sea nut worker to a forest?
- Vladivostok: move the crawler on the mineral mine one tile west to harvest nuts on the farm. Move the farmer to the minerals mine. This way we exchange one mineral for one nutrient, and VV will grow to size 3 one turn earlier.
- Santiago Citadel: turn a forest worker into a librarian. Relocate another forest worker to the crater farm emptied by FB (see below). Results in a sufficient nutrient surplus to popboom to size 7, while the specialist prevents drone riots.
- Fort Buster: move the crater farmer to one of the forests emptied by SC2.
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