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MY-2170 Planning & Execution Thread

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  • #16
    Originally posted by Googlie [*]B-4 providing CAP at the MT minforest tile meanders back to 2Nuts to see if any Hive troops lurking in the fungus there (none)
    See what I meant? We might have a really peaceful turn or two before us.

    By the way, do we choose the Knowledge economy setting, now that we can?

    As to the Gaians having anything popped, just remember what we were doing around their territory all the time.
    Last edited by Modo44; May 11, 2005, 11:27.
    Seriously. Kung freaking fu.

    Comment


    • #17
      We'd get Plan econ next turn if we did, and could instabuild 2 SP's (the PDL and the AV)

      That'd be a signal of our strength (but would likely tee off the Angels)

      What do we want to do, in this context? Offer the A's Doc Init - or a cruiser hull - in exchange for letting us off the hook with the AV? (and if we don't mind the proliferation of the 2 extra sea tiles movement, Lal will trade NG for Doc Init right now)

      Comment


      • #18
        Originally posted by Googlie
        What do we want to do, in this context? Offer the A's Doc Init - or a cruiser hull - in exchange for letting us off the hook with the AV? (and if we don't mind the proliferation of the 2 extra sea tiles movement, Lal will trade NG for Doc Init right now)
        Would the hull allow them anything more than just using that one unit? I have no knowledge of how this works.
        Seriously. Kung freaking fu.

        Comment


        • #19
          No - they can reverse engineer using the hull,.. the cruiser will appear in their string of units in the design workshop, and they can click on that, which brings it up, then take off the weapon and add a probe, or a transport module to it.

          MY-2170 Continued ……………..

          Further moves:
          • 2 Tomcats at MT moved onto mine and commenced roadbuilding
          • B-4 from MT takes over CAP duty on forested mineral square
          • Argonite sentry moved into Ironholm and Ironholm.s production changed to a Wombat fungiformer
          • IH’s hoplite moves east to the fungus fields, likewise with IH’s other hoplite on 0:16
          • B-4 at RG lands in Messena and crew don riot gear
          • Hoplite and CDF switches made in GH/SC4 and SC4/SC2 region
          • Iaci worker reassigned to a forest for greater mineral output
          • Argos worker reassigned to a forest
          • Rio Grande and Messens workers reassigned
          • Moved GH’s 3/1/0 worker to the forest 1/2/2 tile. If we get a CDF there we can let the base grow as the 3/1/0 tile gives a 2 nut surplus for instant pop growth
          • FS nut crawler moved to AU coast to harvest coastal forest
          • VV’s sensor-forest crawler moved north to harvest nuts, leaving that forested tile for the OA new worker
          Last edited by Googlie; May 19, 2005, 10:15.

          Comment


          • #20
            Originally posted by Googlie
            No - they can reverse engineer using the hull,.. the cruiser will appear in their string of units in the design workshop, and they can click on that, which brings it up, then take off the weapon and add a probe, or a transport module to it.
            In that case, it is worth almost as much as the tech itself. I would prefer not to give it to anyone. After all, they could build a hull and resell.

            My precious navy should not have to worry about other fast-going vessels.
            Seriously. Kung freaking fu.

            Comment


            • #21
              well, they were willing to accept a "no onward trading" clause (funny how their initial idealistic position of "free flow of information etc" gets corrupted as the game progresses)

              the advantages of just giving a hull are that they get the benefits of the tech without being able to move further up the tree using that tech.

              But i agree - it's nice to have a monopoly on the +2 movement (although Yang is currently researching it)

              And what a crying shame that the AI can't mpount a better attack - yang's trannie with 2 units will get decmated by the Morgan fdefenders - heck even throwing a couple of missile interceptors would destroy one unit and let them mind control the other.

              Off topic: I hope that if there is a SMAC II that they build the capability for the AI to assemble multiple units and provide air cover, much as we do. I've found that civ3 does a better job at that than any of the other civ-style games in the offing

              Comment


              • #22
                Originally posted by Googlie
                Leave SC2 producing something that takes only 1 turn - a CDF for example
                SC2 needs one anyway if we want to popboom the base to size seven.

                Tacticus and Njord bombard that fungal tower ¡V now 20% damaged. Sent out the B-4, but odds were only 2:2, so circled, and sent the F-6 (with 5:4 odds) Unfortunately, F-6 got destroyed in the attempt, - so then mopped up with the B-4
                Should we build another F-6 as replacement in Fort Buster or Fort Superiority or so? (If possible, should check midturn save)

                Originally posted by Modo44
                See what I meant? We might have a really peaceful turn or two before us.


                Originally posted by Modo44
                By the way, do we choose the Knowledge economy setting, now that we can?
                Since we're no longer running Fundy anyway, running KNowledge only gives us advantages.

                Originally posted by Googlie
                Argonite sentry moved into Ironholm and Ironholm.s production changed to a Wombat fungiformer
                I'd like to strongly advise against building fungicidal formers. Personally I consider the fungicide ability rather useless. When you compare cost/benefit, the fungicidal ability is only somewhat useful if the former constantly removes fungus, doing nothing else. Which AFAIK we won't be doing. In all other cases, three normal formers are much more effective and efficient than two fungicidal formers (both 6 min rows).
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #23
                  Originally posted by Googlie [*]Moved the cruiser transport (Heimdall) and escort (Invincible) plus the foil transport up into the central Arcadian ocean (We should send the heimdall with its 2 units to 2Nuts for Hive duty or wormhunting, and the foil trannie to Iaci to pick up the Gin Freighter)
                  What would you think of the other way around? The two units load on the Pegasus and sail to 2NS, while the faster Heimdall picks up the fungal gin freight. As far as I can tell the fastest way to build the Ascetic Virtues would be to ship the fungal gin freight to Tegea Harbour, and build the AV there or in Fort Liberty. There are already some crawlers in that area, so that doesn't form a problem.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                  Comment


                  • #24
                    Originally posted by Googlie
                    well, they were willing to accept a "no onward trading" clause (funny how their initial idealistic position of "free flow of information etc" gets corrupted as the game progresses)

                    the advantages of just giving a hull are that they get the benefits of the tech without being able to move further up the tree using that tech.

                    But i agree - it's nice to have a monopoly on the +2 movement (although Yang is currently researching it)
                    I think we need to seriously consider the consequences of just building the project without asking them...

                    Originally posted by Googlie
                    Off topic: I hope that if there is a SMAC II that they build the capability for the AI to assemble multiple units and provide air cover, much as we do. I've found that civ3 does a better job at that than any of the other civ-style games in the offing
                    Not really. The Civ3 AI is generally better at making war, yes. But it is still stupid, and still loses most overseas invasions. It is overall much better if it can go on land. The difference is the same as in SMAC, I think.
                    Seriously. Kung freaking fu.

                    Comment


                    • #25
                      Originally posted by Maniac


                      What would you think of the other way around? The two units load on the Pegasus and sail to 2NS, while the faster Heimdall picks up the fungal gin freight. As far as I can tell the fastest way to build the Ascetic Virtues would be to ship the fungal gin freight to Tegea Harbour, and build the AV there or in Fort Liberty. There are already some crawlers in that area, so that doesn't form a problem.
                      Good point - we don't urgently need the units in 2NS, but we'll nedd the gin freighter at its destination asap

                      we should prolly upgrade 1 crawler at Tegea right now in anticipation of the AV build

                      Comment


                      • #26
                        Originally posted by Modo44

                        I think we need to seriously consider the consequences of just building the project without asking them...
                        Here's what we agreed to - see point # 2:

                        Extracted from the Angels-Sparta Embassy logs

                        Summarizing all details:

                        1. Data Angels and Gaians agree for not undertaking building the Citizen's Defence Force SP.
                        2. Spartans agree for not undertaking building the Ascetic Virtues SP.
                        3. Spartan Federation transfers Ethical Calculus and Social Psych to Data Angels at the closest turn.
                        4. Ethical Calculus will not be charged with embargo regarding its transfer to Gaian Union.
                        5. Data Angels switch their research effort to Intellectual Integrity and as soon as it is completed transfer it to Spartan Federation
                        that allowed us to instabuild the CDF

                        So it's really a matter of integrity. Do we care? It doesn't affect the in-game reputation we have (we're "ruthless" anyway) but it'd prolly mean that we wouldn't see another Angels trade.

                        Comment


                        • #27
                          Originally posted by Googlie
                          So it's really a matter of integrity. Do we care? It doesn't affect the in-game reputation we have (we're "ruthless" anyway) but it'd prolly mean that we wouldn't see another Angels trade.
                          Exactly why I asked for a careful consideration.

                          I am leaning towards leaving the project, or buying the "rights" back if we can. We might still have one or two profitable trades with Angels, before (let us face it!) we do them in as we did with Morgan.

                          Their answer(s) concerning the matter might change things, though. Should they ask a ridiculous price for it (instead of — more honestly — just rejecting the proposal), we will have reason to believe no new trades are possible, ever. In that case, to hell with our reputation, get the Police boost.

                          I guess we will see what the Embassy brings us.
                          Seriously. Kung freaking fu.

                          Comment


                          • #28
                            I vote for staying loyal to our aggrement since we already have 2 enemies watching out backs. Building AV would get DA to think about teaming up with everyone else and then its a 3v1. Ok maybe not that serious but they would def be ticked off and I thought the plan was for us to build up for a few turns then kill hive. Honoring our previous treaties would go a long way to solifying those turns of peace.

                            Anyways, AV rights can easily be bought with the right price. Hope its not too expensive though
                            -=/+\ Wuy3 /+\=-

                            Comment


                            • #29
                              Some more moves:
                              • Took the veteran's advice and changed Ironholm's production from a Wombat to a Tomcat
                              • Instabuilt an F-6 at Fort Buster (using the crawler on the forested mineral tile and moving a farm worker to it temporarily)
                              • Moved a Cratersoiuth worker from a 1/2/1 tile to the now vacated 2/2/1 tile to give 2 nuts and a little boost to its food box next turn
                              • flew the now healed B-6 from FB to MT
                              • Sortied MT's B-4 out the peninsula to check on Hive troops and to provide CAP for the returning Trannie
                              • moved a B-4 from craterwest to Vladivostok - can shuttle on to Arcadia and be useful for temporary drone control while bases are popbooming

                              Now going to move Tomctas after reviewing manaic's sim suggestions

                              And what to do with our task force between Morgan and the Hive?

                              Comment


                              • #30
                                Engineering Corps moves:
                                • Already mentioned - 2 Tomcats at MT commence road over the mine there
                                • Tomcat-OA1 between OA & VV moves to the Olympian Northwest mine en route to the west flanks of Sparta Command.
                                • Tomcat-VV moves a tile SW to and commences roadbuilding there.
                                • Tomcat-SC2 moves a tile south and commences roadbuilding there.
                                • Tomcat-FS moves towards 87:21 to build a connecting road there
                                Additional Unit moves
                                • hoplite northeast of Iaci trundled downriver then back ands scared up a spore launcher - but only 1/3 mp left so odds weren't good
                                • tame sporer conducted an arty duel with the rogue sporer and won, getting a ,morale upgrade to pre-boil and contributing 20 ec's to the kitty
                                • Unity rover by MT/2NS trolled river and dug out a mindworm, flamed for 20 ec's
                                • Missile arty unit in MT suburbs entered MT and takes up garrison duty there
                                • I assumed the "Hurry crawler at GH" reference was actually to Messena - anyway, did math and got it wrong, spending 29 credits and leaving it short
                                • Assumed Messena's Hoplite was bound for Mt Teygetus for womhunting, so sent him deeper into fungus
                                • Not sure either where FB's Hoplite was going, so sent him east towards rthe monolith - was he going there for an upgrade? or to wormhunt in the area north of the monolith?
                                • Brought the Buster Ocean fleet back 2 tiles into another fungus square, and sent a B-4 from Craterwest to provide CAP. this keeps our options open for action in either theater next turn
                                • sent a healed B-4 from FB down to GH for possibe anti-Hive operations
                                • Sent FB's other B-4 north of essena for anti-ship patrols around Cape Wrath


                                All units now moved - save final turn on next page
                                Last edited by Googlie; May 12, 2005, 15:15.

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