It's never too soon to start planning ............
We have 6 crawlers coming on-line next turn, plus TH's to be reassigned:
We have 6 crawlers coming on-line next turn, plus TH's to be reassigned:
- Fort liberty - pull the CDF back into base and send the Hoplite out, restore the worker to the forested river tile and send the TH crawler back to work the mine it came from. Move its new crawler thru the monolith to work the forested road tile
- Ironholm - move FS's worker off the forested river tile and onto a regular forested tile, and send the IH crawler to work that vacated tile for its minerals (no effect on energy due to inefficiency)
- Rio Grande - candidate for an F-6 or B-6 (only workable tile would be the farm, and move the 3/1/0 worker off it to the forested mineral special due south (currently being worked by a FB worker - he'd have to move to the regular forested tile due east of Sector Cratersouth)
- Santiago Citadel - as above, or, reassign southwestern regular forest (1/2/1) worker to the solar panelled farm (3/1/2) and send crawler to the vacated forest
- Sector CraterWest - 1 tile west, to work the forest tile there
- Vladivostok - move the mine worker north onto the forest, and crawler to the mine; move the Fungal Gin Freighter thru Olympus Academy and rehome there
- Olympus Academy - take the worker off the mine and reassign him to the rainy crater river tile (for a 2/0/1 and an extra lab point) or to one of the unimproved rolling moist tiles (1/1/0) and send the Fungal Gin Freighter to the vacated mine (better minerals balance between OA and V V)
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